ACME Creativity Machine Environment (ACME) Lab, directed by Ellen Do, researches computational tools for design, creativity, cognition, tangible and embedded interaction, and computing for health and wellness. Along with the explicit name for which the acronym stands, Do likes ACME because of its lofty connotations and its association to the Looney Tunes fictional organization, A Company that Makes Everything.

A key ethos for the lab is the belief that everyone can be creative because everyone has the ability to make things. Human beings are wonderfully intricate pieces of machinery. In the effort to understand human intelligence and creativity (cognition), or how people design everything (from their meals to furniture, house, or software programs), we build models and machines (physical, digital, and interactive) to attempt to explain and simulate, or to explore the boundaries of these ideas that are inside black boxes.



  • Patrycja Zdziarska, Felix A. Epp, Walther Jensen, Mark D GrossEllen Yi-Luen Do. 2019.  Hooze: A Kinetic Fashion Accessory for Touch and Play, In Proceedings of  Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’19) p. 407-413 (Tempe, Arizona, USA — March 17 - 20, 2019).
  • Clement ZhengJeeeun KimDaniel Leithinger, Mark D Gross, & Ellen Yi-Luen Do. 2019. Mechamagnets: Designing and Fabricating Haptic and Functional Physical Inputs with Embedded Magnets. In Proceedings of Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’19), p. 325-334 (Tempe, Arizona, USA — March 17 - 20, 2019).
  • Clement Zheng and Ellen Yi-Luen Do. 2018. Mechamagnets: Tactile Mechanisms with Embedded Magnets, In Proceedings of the 2018 ACM SIGCHI Conference on Tangible, Embedded and Embodied Interaction (TEI '18), ACM, New York, NY, USA, pp. 57-64 DOI: (Stockholm, Sweden, March 18-21, 2018).
  • James Hallam, Clement Zheng, Noah Posner, Heydn Ericson, Matthew Swarts, Ellen Yi-Luen Do. 2017. The Light Orchard: an immersive display platform for collaborative tangible interaction. In Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers (UbiComp '17). ACM, New York, NY, USA, 245-248. DOI: (Maui, Hawaii, Sept. 11-15, 2017).