Beholder is an interface creation platform that leverages computer vision and fiducial markers to create functioning tangible interfaces without any wiring. This project builds upon the work from Printed Paper Markers, to create a toolkit that designers can use to create a variety of interactive physical objects, such as tangible data visualizations or custom game controllers. We are currently exploring the applications of this work in game design and information physicalization.


Peter Gyory. 2022. Creating Platforms to Support Craft and Creativity in Game Controller Design. In Creativity and Cognition (C&C '22). Association for Computing Machinery, New York, NY, USA, 708–710. (June 20-23, 2022—Venice, Italy).