Beholder is an interface creation platform that leverages computer vision and fiducial markers to create functioning tangible interfaces without any wiring. This project builds upon the work from Printed Paper Markers, to create a toolkit that designers can use to create a variety of interactive physical objects, such as tangible data visualizations or custom game controllers. We are currently exploring the applications of this work in game design and information physicalization.

Publications

Peter Gyory, S. Sandra Bae, Ruhan Yang, Ellen Yi-Luen Do, and Clement Zheng. 2023. Marking Material Interactions with Computer Vision. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 478, 1–17. https://doi.org/10.1145/3544548.3580643

Peter Gyory, Krithik Ranjan, Zhen Zhou Yong, Clement Zheng, and Ellen Yi-Luen Do. 2022. Directing Tangible Controllers with Computer Vision and Beholder. In SIGGRAPH Asia 2022 Emerging Technologies (SA '22). Association for Computing Machinery, New York, NY, USA, Article 2, 1–2. https://doi.org/10.1145/3550471.3564764

Peter Gyory. 2022. Creating Platforms to Support Craft and Creativity in Game Controller Design. In Creativity and Cognition (C&C '22). Association for Computing Machinery, New York, NY, USA, 708–710. https://doi.org/10.1145/3527927.3533733 (June 20-23, 2022—Venice, Italy).

 

ACME Lab