Daniel Leithinger, assistant professor (ATLAS Institute & Computer Science) creates shape-changing human computer interfaces that push digital information past the boundaries of flat displays, and into the real world. Motivated by the belief that computers must embrace the dexterity and expressiveness of the human body, his interfaces allow users to touch, grasp and deform data physically. Daniel received his PhD at the MIT Media Lab in 2015. His academic publications have been published at ACM UIST, TEI and CHI conferences, and he has received design awards from Fast Company, Red Dot and IDEA. Projects like "inFORM" have been exhibited at the Cooper Hewitt Design Museum, Ars Electronica Museum, and the Milan Design Week.
For more information about Daniel Leithinger's Past work with the Tangible Media Group at the MIT Media lab, visit his MIT Media Lab page.
Clement Zheng, Jeeeun Kim, Daniel Leithinger, Mark D Gross, & Ellen Yi-Luen Do. 2019. Mechamagnets: Designing and Fabricating Haptic and Functional Physical Inputs with Embedded Magnets. In Proceedings of Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’19), p. 325-334 https://dl.acm.org/citation.cfm?id=3295622.
Ryo Suzuki, Junichi Yamaoka, Daniel Leithinger, Tom Yeh, Mark D. Gross, Yoshihiro Kawahara, Yasuaki Kakehi. 2018. Dynablock: Dynamic 3D Printing for Instant and Reconstructable Shape Formation. In Proceedings of The 31st Annual ACM Symposium on User Interface Software and Technology (UIST'18). DOI: https://dl.acm.org/citation.cfm?id=3242659 (Berlin, Germany — Oct. 14-17, 2018).
Udayan Umapathi, Patrick Shin, Ken Nakagaki, Daniel Leithinger, and Hiroshi Ishii. 2018. Programmable Droplets for Interaction. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3170427.3186607 (Montreal QC, Canada — April 21 - 26, 2018).