The MS track in Creative Industries equips students with skills in three areas:

  • Design—needs assessment, articulating alternatives, selection process, iteration, developing solutions.
  • The business of creativity—communicating work visually and verbally, engaging with industry, networking and professional skills.
  • Technical fluency—a foundation in contemporary digital skills including coding and development.

Semester Class #1 Class #2 Class #3
Year One (Fall) Professional Seminar:
Business of Creativity
Design Methods Introduction to Programming
*or* 
Creative Code
Year One (Spring) Design Studio
 
Creative Technologies
 
Elective: Tech Focus
Year Two (Fall) Elective: Critical Perspectives  
or Tech Focus

Elective: Critical Perspectives
or Tech Focus

Elective: Tech Focus

Year Two (Spring) Project Focus:
Design Studio,
or Tech Focus
Creative Industries
Thesis Project
 

(This schedule assumes the program is completed in two years, but the completion time is flexible. Exceptions can be made based on student background. Most students in the program will not have a formal faculty advisor until their final semester. A small number of students come into the program with a faculty advisor and focus specifically on professional research. Exceptions can likewise be made for these students in consultation with the program co-directors.)