Creative Industries track

Creative Industries students are resourceful problem solvers. Through projects students gain technical fluency, designing and building systems and products to realize their creative visions. They graduate as creative technologists equipped with robust portfolios of thoughtful projects and prototypes.

The Creative Industries track is guided by a unique and relevant core curriculum, flexibly shaped by student interest and by leaders at the cutting edge of industry.  Many students focus their studies on user experience and user interaction (UI/UX); other popular areas of interest are games and virtual & augmented reality, arts and media production, learning and education, and interactive product design.  In the end, you choose your own adventure by selecting from a diverse and challenging array of technical focus and critical perspective elective courses. 

Students are connected to the current and most relevant considerations of the field. Through workshops, visiting speakers, studios and classes, students work directly with leading professionals on real-world issues, gaining design expertise and technical skills as they learn the business of creativity.

The focus areas below show a few popular paths within the Creative Industries track, but they are not meant to be prescriptive.    We invite you to construct your own focus area, drawing on the diverse resources of the ATLAS Institute and the broader University of Colorado Boulder campus. 

Focus on User Experience and Human-Computer Interaction

Focus on Game Design and Development

Focus on Interactive Product Design and Development

Embed in one of the ATLAS Institute's Labs and Studios

GRE: ATLAS does not require the Graduate Record Exam (GRE) for applications to the Creative Technologies and Design master's program.

International applicants: All ATLAS degree programs have been assigned the US State Department's CIP code 15.0000, Engineering Technology, General. It is classified as a STEM OPT-eligible degree.