Focus on user experience in the Creative Industries track of the ATLAS Institute master's program in creative technology and design.
Selected UI / UX Human Computer Interaction Electives
An environment where students learn leading-edge User Experience Design as taught by an active industry professional. Students are guided through the process of making a professional design portfolio, understanding contemporary design methodologies, and how to innovate when designing at scale.
Examines interdisciplinary field of human-computer interaction through a comprehensive content and historical survey. Considers new trajectories of inquiry and how the field merges with others. "Social computing" is emphasized as a central topic. Students across disciplines will find the course foundational for understanding human-centered technology matters, including computer scientists; social scientists; and business and media arts students.
Studies recent advances in human-computer interaction through critical analysis of influential papers and self-guided research. Examines new paradigms in input, output, and visualization for technology design and interaction. Considers innovative methods to assess various population design and technological needs. Studies in computer-related fields, social science, business, media arts and communications benefit learning about human-centered computing research.
Examines the standards and methods for designing digital material which is not only accessible for persons with disabilities but also effective and usable for all users and all platforms. We will review standards for usability and accessibility, focusing on the concepts of universal design, web standards, and accessibility best practices. Topics to be covered include (x)html standards, structured coding procedures, semantic web design, user-centered design, validation tools, among others.
The course covers the aesthetic and experiential design of digital interfaces. While rooted in desktop and mobile computing interfaces, we will also exploring computationally enhanced environments, tangible digital interfaces, and other experimental digital interface concepts. Primary visual design concepts (space, typography, layout, form, color) will all be emphasized in this context via projects and critiques. These will be paired with lectures, readings, and hands-on case studies that provide critical perspectives on existing projects in the world of interface design.
Provides a comprehensive overview of developing mobile applications using a range of technologies including software developers' kits, object-oriented programming and human interface design principles. Students incorporate leading edge technologies with their own academic pursuits and personal interests to develop mobile applications. Explores the social and cultural effects of app and mobile-based computing.