ATLAS Colloquium
Tuesdays, 11:30 am - 12:30 pm
Each week during the fall and spring semesters, the ATLAS Colloquium features dynamic speakers from academia and industry who work in fields of interest to the creative technology and design community. Whether artists, creatives, entrepreneurs or free spirits, these speakers share their interdisciplinary experience and knowledge in an intimate, small-group setting. Talks may be attended in person in the ATLAS hackery (ATLS 208) or, in most cases, online.
The ATLAS Colloquium is organized and curated by Ellen Do, professor of computer science with the ATLAS Institute and director of the ACME Lab. Talks are free and open to the public. Students have the option of taking the one-credit ATLAS Seminar ATLS-7000-001.
In most cases, colloquia are recorded.
Fall 2025 Colloquia
Check out the Colloquium Schedule Google Doc for more updates.

Synth: AI-Powered Materials Discovery
Speaker: Grant Zukel
Tuesday, August 26, 11:30am - 12:30pm MT
Abstract: The discovery of new functional materials has traditionally been slow, expensive, and dominated by trial-and-error. Conventional “composition-first” approaches start with a candidate formula, simulate or synthesize it, and only then evaluate whether it meets the desired properties. Too often, it doesn’t.
Synth offers a new paradigm: a property-first materials discovery platform. By starting from the properties we want — rather than a fixed composition — Synth uses physics-informed candidate generation based on peer-reviewed science libraries, surrogate property models, and GPT-5’s multi-perspective expert reasoning to rapidly narrow the vast search space.. The system prioritizes candidates by thermodynamic stability (Ehull) and synthesis likelihood, producing visualized, expert-style reports and 3D structures.
Synth integrates established computational chemistry libraries (pymatgen, ASE, matminer, scikit-learn, and others) with GPT-5 reasoning to create a reproducible, auditable workflow. It produces actionable insights for researchers while learning continuously from user feedback and experimental data. The result is a faster, smarter way to move from target properties to viable candidate materials — enabling researchers to explore new frontiers in superconductivity, dielectrics, catalysts, and beyond.
Bio: Grant Zukel is the founder of Synth, an AI-assisted materials discovery platform. His background spans philosophy, software engineering, military intelligence, DevOps, and international telecom. Grant began programming at age 8, built software for multi-million-dollar companies by 14, and later served in military intelligence, where he developed software to process satellite feeds and enhance mission targeting.
After the military, he became a DevOps engineer, eventually leading AI infrastructure projects at AT&T and founding a DevOps school that trained and placed over 100 engineers into the industry. Today, he serves as a Director of DevOps while also leading an investment group with projects in agriculture, energy, and telecommunications across Africa.
As Chairman and President of YourTel Inc., Grant developed a graphene concrete battery technology to power remote telecom towers. The challenges of designing such advanced materials inspired him to create Synth — a property-first AI materials discovery platform. His mission is to accelerate materials innovation by combining physics-grounded machine learning with reasoning capabilities to bridge disciplines and shorten the path from discovery to application.

Who is Kurt Smith? Why is he here? And what in the world is vagalometry
Speaker: Kurt Smith
Tuesday, September 2, 11:30am - 12:30pm MT
Abstract: In this Colloquium seminar talk, Kurt will provide us with an overview of his career and discuss a career-long research interest in the field of human-machine interactions that promote improved healthcare & wellness. Specifically, Kurt will introduce the wild-eyed notion of vagalometry as a field of study and development of the phenomenology of the human-machine interaction with the expressed vision of enabling a neuroceptive-type relationship that supports wellness and sustainability for the individual and for society.
Bio: From music to engineering, Kurt Smith, D.Sc., a pioneer in the medtech industry, made a remarkable professional pivot that was incredibly fortunate for patients and the medtech industry as a whole. Initially aspiring to be a singer and songwriter, he reevaluated his path when he recognized the challenges of achieving a sustainable and profitable career in the music industry. During a fortuitous meeting with his college counselor, Smith learned that thanks to his passion for math and the numerous related courses he had already completed, he was just a year-and-a-half away from obtaining an electrical engineering degree. This helped convince him to make the shift, and he went on to complete undergraduate and graduate degrees at Southern Illinois University as well as a Doctor of Science in electrical & biomedical engineering from Washington University in St. Louis.
Engineering a long and storied career over the past four decades, Kurt went on to spend lengthy stints at Medtronic and other leading medtech firms, and helped found 20 ventures—many of which are still active growth programs at Medtronic and other organizations. He holds more than 30 patents and has earned numerous awards and accolades, including being named an AIMBE Fellow and Medtronic Bakken Fellow. Along the way, he’s touched well over 10 million patients with products he’s invented and developed. He also has held numerous board appointments and been published extensively.
Eager to share his knowledge with the next generation, Smith started the Engineering Entrepreneurship program at the University of Colorado, Boulder, which is now a minor offered in the School of Engineering. He also has served as an adjunct professor at the Johns Hopkins University School of Engineering, St. Louis University School of Medicine, and Southern Illinois University and developed and taught an Innovation Short Course in Shanghai for several years as part of the Jia Tong University and University of Michigan Engineering School Joint Program.
While his list of accomplishments is impressive, what Smith says he’s most proud of during this accomplished career is how he’s changed the lives of hundreds of young innovators and entrepreneurs through mentoring, leadership and teaching. “I’ve always focused on creating a strong culture wherever I’ve gone, aiming to inspire a ‘can-do’ attitude where people support and really care for each other,” he says. “The heart of developing a culture is ensuring there’s an environment of safety where people feel confident that hey can fully be themselves.”
While he has more than made his mark on the medtech industry, Smith didn’t abandon his musical dreams, having built and run a professional recording studio for fifteen years, and now he is in the process of putting out his second album as a singer-songwriter. Among other hobbies, he enjoys all the hiking and trail running that Colorado offers. With a certificate in Organizational Chaplaincy from Upaya Zen Center Chaplaincy Program, Smith has also continued practice and involvement with the center in Santa Fe.

Tangible Interfaces for Creative Learning
Speakers: Krithik Ranjan and Anika Mahajan
Tuesday, September 9, 11:30am - 12:30pm MT
Abstract: Tangible interfaces offer a powerful approach for engaging learners in computational experiences, fostering intuitive, collaborative, and constructionist-driven learning. There is a wide landscape of such learning technologies that support creative learning—tools and interfaces that immerse learners in computational learning through playful and open-ended means—in both research and commercial contexts. In this talk, we share how we evaluated several such existing tools to investigate how they engage learners and enable creative learning. We highlight the (1) diversity of learning goals and creative opportunities in these interfaces, (2) a taxonomy of tangible interaction utilized in them, and (3) a spectrum of tinkerability we developed based on our analysis. We developed this design space to provide insights for researchers, designers, and educators, and inform the future development of tangible, open-ended learning experiences.
The second half of this talk will be an interactive workshop with one such learning interface—OrbitSim—that we have developed for astronomy classrooms in collaboration with our collaborators at the Department of Physics, University of Denver. OrbitSim is a paper-based, tangible toolkit for creating learner-driven orbital simulations to visualize and experiment with Kepler’s laws of planetary motion. Come create your own planetary orbits with OrbitSim! For those attending online, please download and print the paper templates from here if you would like to play.
Bio:Krithik Ranjan is a 4th-year Ph.D. candidate in Creative Technology and Design at the ATLAS Institute. In his research, Krithik has been researching and developing tools for creative computational learning in a tangible, paper-based medium. He is interested in empowering young and adult learners to be producers of technology by leveraging familiar everyday materials and a “no-cost” approach to creative computing.
Anika Mahajan is a 2nd-year Ph.D. student in Creative Technology and Design at the ATLAS Institute. She wants to create new educational technologies for astrophysics/astronomy. She is particularly interested in combining the benefits of interaction and immersion within planetariums.

Beyond Reality: Crafting the Future of Human Interaction in Augmented Reality
Speaker: You-Jin Kim
Tuesday, September 16, 11:30am - 12:30pm MT
Abstract: In this talk, Dr. You-Jin Kim will explore his pioneering research in the Dynamic Reality Lab (DRL), where user inputs such as EEG, EMG, natural locomotion, and eye gaze are leveraged to make digital content interaction in augmented reality (AR) reflect human intent and expression. He will showcase his projects, such as Dynamic Theater, World Tracer, FractalBrain, Spatial Orchestra, and Reality Distortion Room, to illustrate how narratives unfold through user interaction in AR. The presentation will emphasize how these initiatives extend human interactivity by seamlessly blending physical and virtual worlds, providing new insights into the future of human-computer interaction, particularly within the field of engineering.
Bio: You-Jin Kim is an Assistant Professor and director of the Dynamic Reality Lab (DRL) at Texas A&M University, as well as a core faculty member in the Visual Computing and Interactive Media PhD program. The DRL combines research in engineering and the arts to enhance human interactivity in the blended world of physical and virtual objects, including augmented reality (AR) navigation and immersive theatrical environments. The lab specializes in human-computer interaction in wide-area AR environments, utilizing technologies like EEG, EMG, and eye-tracking. You-Jin envisions the future of virtual production and entertainment through experimental spatial computing techniques.

Circular Futures: Prototyping through Eco Materials and Digital Fabrication
Speaker: Beth Ferguson
Tuesday, September 23, 11:30am - 12:30pm MT
Abstract: Beth Ferguson will share recent research and design work from the Circular Futures Lab at University of California, Davis which investigates climate solutions through ecological design, digital fabrication, and sustainable materials. One of the lab’s key projects, the Eco Materials Library, provides practical guidance for Makerspaces to create their own collections of regenerative and waste-based materials including biomaterials, upcycled resources, and locally sourced natural materials like clay and bamboo. These materials offer new opportunities for low-carbon product design and architecture. Ferguson will also present her new Hybrid Basket project, which integrates craft with computational design through the fusion of handwoven reed and custom 3D-printed support rings. The forms explore structure and material relationships within fiber vessels, leveraging digital fabrication to expand the possibilities of woven forms. Together, these projects reflect the Circular Futures Lab’s commitment to rethinking material culture through systems thinking, craft, and climate resilience.
Bio: Beth Ferguson is an ecological designer whose work integrates solar engineering, active mobility, digital craft and sustainable materials to advance climate resilience and reduce carbon emissions. She is an Associate Professor in the Department of Design at the University of California Davis, where she directs the Circular Futures Lab. Her projects have been exhibited internationally at Ars Electronica, Dutch Design Week, Otago Museum, and Centre d’Arts Santa Mònica, and nationally at SXSW, the ZERO1 Biennial, TEDxPresidio, and the Exploratorium. Her work has been featured in Fast Company, BBC News, The New York Times, Wired Italy, and Radio New Zealand. Ferguson has held residencies at the Autodesk Technology Center in San Francisco, Haystack Mountain School of Crafts, and the American Arts Incubator in New Zealand.

The Crooked Path of Innovation
Speaker:Joshua Seiden
Tuesday, September 30, 11:30am - 12:30pm MT
Abstract: The talk will discuss the path that successful innovation takes in small and even extremely large enterprises. Successful innovation and product development is a function of three critical variables: Technology, Environment, and Business Opportunity. To be successful, innovators must be flexible with each one of these areas and must be willing to pivot across all three areas. How does an organization or team do that? In this talk, we’ll see real world examples of this process and talk about how teams can leverage this process to improve their likelihood of success.
Bio: Josh has spent more than three decades in the cable, broadband and technology industry, leading engineering teams that developed and scaled video distribution platforms, content delivery networks, and advanced advertising systems. Most recently, he served as the head of Comcast Labs, where he focused on commercializing emerging technologies that drive innovation for both Comcast and the broader industry. During that time, his team built tools and applications leveraging robotics, artificial intelligence, computer vision and data science. Beyond corporate leadership, Josh has partnered with startups to help them translate breakthrough ideas into sustainable businesses, combining technical expertise with an entrepreneurial mindset.
Josh is currently the founder of Ten Mile Ventures where he focuses on helping early-stage startups formulate their technologies and businesses as they grow and scale.

Making Things Meaningful
Speaker: Andy Carle
Tuesday, October 7, 11:30am - 12:30pm MT
Abstract: In this talk, Andy will reflect on his time spent in the Internet of Things industry, outlining an extended (and arguably quixotic) quest to make consumer electronics more personally meaningful to their users. The journey begins with a discussion of Kinoma Create, an IoT prototyping toolkit that Andy invented and brought to market to help Makers create gadgets for friends and family. The next stop is Moddable, a startup he cofounded based on a vision of ethical consumer electronics that can be maintained and modified by users. Navigating the good and bad of the Moddable experiment brings us from Silicon Valley to Colorado, where Andy has paused to work on things more meaningful to himself. He will conclude by exploring his current world of semi-professional curling and inviting the audience to brainstorm how technology might be woven meaningfully into the sport.
Bio: Andy Carle, PhD, is Curler in Residence of Rock Creek Curling, currently on sabbatical from a career as a prototype engineer, lecturer, product lead, and user experience strategist. He is a cofounder of Moddable Tech, the former Director of the Kinoma Team at Marvell Semiconductor, an author of the ECMA-419 ECMAScript embedded systems API specification, and a former member of the Visiting Faculty in the Department of Electrical Engineering and Computer Sciences at UC Berkeley. He holds a PhD in Computer Science from Berkeley, where he focused on Human-Computer Interaction and Computer Science Education.
Andy is a passionate advocate for centering end users, societal good, and ethical design in both product development and computer science education. His work has made it easier for designers with strong ideas to bring them to life, including curriculum design tools that lead to more interactive and accessible college courses, prototyping tools for consumer electronics designers with limited embedded engineering skills, and an embedded JavaScript SDK that enables and encourages manufacturers to leave room for application designers to expand their products. Today, as a semi-professional curler, Andy is experimenting with novel teaching techniques for novice and advanced curlers, while also developing innovative curling technologies.

Fundamental Regulatory Strategies for Medical Extended Reality
Speaker:Aubrey Shick
Tuesday, October 28, 11:30am - 12:30pm MT
Abstract: Medical extended reality (Med XR) has arrived, with over 92 FDA-authorized devices already on the market. But many innovators still underestimate the regulatory foundations required for market adoption and regulatory success. This session introduces the fundamental strategies every Med XR team should know: how to determine if a product is a medical device, when wellness vs device claims apply, and which FDA pathways (510(k), De Novo, Breakthrough) are most relevant. We’ll also discuss how to frame quality, usability, and evidence decisions in ways that anticipate regulatory review, even in the absence of XR-specific guidance. Beyond covering the basics, we’ll spotlight the “unknown unknowns” or blind spots that often derail promising projects, so attendees leave with the right questions to guide both regulatory and business strategy.
Learning Objectives
Distinguish non-regulated vs. medical device claims and classify Med XR products with confidence.
Recognize the primary FDA pathways available for MXR technologies.
Frame quality, usability, and evidence decisions in ways that strengthen regulatory alignment.
Identify common blind spots (“unknown unknowns”) and develop the right questions to guide cohesive regulatory and go-to-market strategy.
Format
45-minute talk + 15-minute Q&A.
Bio: Aubrey Shick is a former Sr. Digital Health Advisor at FDA’s Digital Health Center of Excellence and principal consultant at Launch and Logic. She specializes in regulatory strategy for AI/ML, XR, and digital mental health technologies, with expertise in aligning product design and FDA’s regulatory expectations.

Touching Change: Haptic Co-Regulation as an Adjunct to Cognitive Reappraisal
Speaker:Preeti Vyas
Tuesday, November 11, 11:30am - 12:30pm MT
Abstract: Emotion regulation (ER) is vital to resilience and overall well-being, yet adaptive ER strategies like cognitive reappraisal are often difficult to access in real-world stressful moments. Touch can play an essential role in facilitating these cognitive ER processes. In this talk, Preeti will present the CHORA (Comforting Haptic Co-Regulating Adjunct) framework, which identifies how affective haptic systems can function as adjuncts to reappraisal and proposes mechanisms through which they can scaffold ER. Drawing on evidence from neuroscience and cognitive science research, the framework outlines how haptic cues can directly evoke alternative appraisals, indirectly support cognitive flexibility by calming arousal and shifting attention, and gradually entrain users to internalize reappraisal skills over time. The talk concludes with a roadmap for designing and evaluating haptic adjuncts to emotion regulation, highlighting applications in mental health support and opportunities for interdisciplinary collaboration across haptics, robotics, and affective computing. You might also hear insights on designing and conducting empirical in-lab studies to evaluate these complex ER constructs.
Bio: Preeti Vyas (website) is a 6th-year PhD Candidate in Computer Science at the University of British Columbia, working in the SPIN Lab with Prof. Karon MacLean. With a background in Electronics Engineering (B.Tech, NIT Bhopal) and Electrical Engineering (M.Sc., McGill University), she brings an interdisciplinary perspective spanning social robotics, affective haptics, and human-centred design. Her doctoral research investigates how haptic interactions with zoomorphic social robots can support emotion regulation. She has published in venues such as UIST, CHI, TOH, Haptics Symposium, EuroHaptics, NYAS. Preeti is also an HCI educator with 8+ years of teaching and mentoring experience. Preeti feels deeply committed to advancing emotion regulation research, believing that technologies which scaffold emotional resilience can have a transformative impact on everyday life and well-being. Beyond research, she explores human emotions through expressive poetry, visual arts, and open mic performances, practices that continually inform and inspire her scientific work. She is entering the job market this year and looking for opportunities that align well with the interdisciplinary nature of her academic research and being.

From Survival to Storytelling: The Journey of Serenity Forge
Speaker: Zhenghua Yang
Tuesday, December 2, 11:30am - 12:30pm MT
Abstract: Zhenghua Yang (Z) is the founder and CEO of Serenity Forge, a values-driven video game development and publishing studio based in Broomfield, Colorado. A Forbes 30 Under 30 recipient and TEDx speaker, Z has created and published award-winning games that have reached millions of players worldwide, with exhibitions at the Smithsonian Institution and the Denver Botanic Gardens. His notable projects include Doki Doki Literature Club Plus, Slay the Princess, To the Moon, LISA, and the recently announced Fractured Blooms.
Bio: Zhenghua Yang (Z) founder and CEO of Serenity Forge, Creating meaningful and emotionally impactful experiences that challenge the way you think.