ACM C&C'22: Creating Platforms to Support Craft and Creativity in Game Controller Design
Researchers from ATLAS Institute’s ACME Lab presented one pictorial and two graduate student symposium papers at the 14th ACM Creativity & Cognition (C&C), which took place June 20-23 in Venice, Italy. The theme of this year's conference was "Creativity, Craft and Design."
Graduate Student Symposium Paper
ACME Lab
Creating Platforms to Support Craft and Creativity in Game Controller Design authored by Peter Gyory, (ATLAS PhD student)
Alternative Controllers (Alt Controls) enable game designers to creatively explore how humans interact with games and challenge the status-quo of game interfaces. Alt Controls, however, require technical skills and fabrication infrastructure that often make them inaccessible to the average designer. Tangible User Interface researchers stand to benefit from the unique approach that Alt Controls promote. Gyory's research aims to bridge the gap between game developers and Alt Controls through the use of everyday materials and crafting techniques. In this paper, Gyory discusses a framework for physical computing that uses computer vision (Beholder) and an example introductory platform for Alt Controller design (TinyCade). Further research will refine this framework and incorporate the perspective of other game designers.
Publication
Peter Gyory. 2022. Creating Platforms to Support Craft and Creativity in Game Controller Design. In Creativity and Cognition (C&C '22). Association for Computing Machinery, New York, NY, USA, 708–710. https://doi.org/10.1145/3527927.3533733 (June 20-23, 2022—Venice, Italy).