Tangible Optical Chess is a strategic chess game augmented with projected lasers and tangible mirrors, to be easy to learn, to be difficult to master, to be strictly strategic with no element of randomness, and to lend itself to emergent strategies that appear after the application of a few very simple rules, rather than have rules that are intended to create certain strategies.

Publication:

Short Paper -- Tangible optical chess: a laser strategy game on an interactive tabletop, David Joynerr, Chih-Sung (Andy) Wu & Ellen Yi-Luen Do, in IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children, June 2009 Pages 278–279, https://doi.org/10.1145/1551788.1551855

Best Paper at ACE Advances in Computer Entertaiment Technology 2010, Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display,   Andy Wu, David Joyner, and Ellen Yi-Luen Do,  Computers in Entertainment December 2010 Article No.: 20 https://doi.org/10.1145/1902593.1902599, https://dl.acm.org/doi/10.1145/1902593.1902599, [ACE 2010 Best paper] award see pdf

A Creativity Machine Environment (ACME) Lab