Two hands  playing on tinycade cardboard consoles

ACM C&C'22: Build Your Own Arcade Machine with Tinycade

June 20, 2022

Tinycade is a platform designed to help game designers build their own mini arcade games by hand. With this platform, one can craft functioning game controllers out of everyday materials such as cardboard and toothpicks. In this pictorial, the authors discuss the functionality of Tinycade and showcase three games that demonstrate the variety of controls possible with this platform.

2022 ACM C&C logo

ACME LAB @ ACM C&C

June 2, 2022

Researchers from ATLAS Institute’s ACME Lab will present one pictorial and two Graduate Student Symposium papers at the 14th ACM Creativity & Cognition (C&C), which will take place June 20-23 in Venice, Italy. The theme of this year's conference is "Creativity, Craft and Design."

CHI 2022 logo

ATLAS@CHI2022

April 28, 2022

ATLAS researchers will present six published works and two workshops at the 2022 ACM Special Interest Group on Computer-Human Interaction (SIGCHI), the world’s preeminent forum for the field of human-computer interaction. The conference, commonly referred to as “CHI,” will be held hybrid-onsite April 30-May 6, 2022 in New Orleans.

Hands playing HOT SWAP, a game where the controllers are reconfigurable.

ACME Lab: Creating technologies to support creativity

Dec. 6, 2021

ATLAS recently released a new video that celebrates the ACME Lab and its commitment to designing technologies to support creativity. Directed by Professor Ellen Do, the lab researches computational tools for design, creativity, cognition, tangible and embedded interaction, and computing for health and wellness.

Front cover

RoomShift research: IEEE Computer Graphics and Applications magazine's cover story

Aug. 10, 2021

THING Lab researchers, led by recent PhD graduate, Ryo Suzuki, developed a swarm of shape-changing robots that move furniture around a room, opening up new haptic ideas for virtual reality.

Person with VR goggles touches a table that has a Roomba with a mechanical scissor lift below.

RoomShift: A room-scale haptic and dynamic environment for VR applications

Sept. 30, 2020

RoomShift is a haptic and dynamic environment that could be used to support a variety of virtual reality (VR) experiences.

Clement Zheng

Clement Zheng speaks about dissertation on KGNU's "How on Earth Science Show"

May 5, 2020

In an episode focused on students about to receive their PhDs in STEM-related fields, Clement Zheng speaks about his dissertation research, "Everyday Materials for Physical Interactive Systems," his graduate school experience and what he has planned next.

2020 Conference on Human Factors in Computing Systems logo

ATLAS research helps define the future of human-computer interaction

May 1, 2020

At a time when the field of human-computer interaction is becoming more important than ever, ATLAS researchers are making substantial contributions, contributing nine papers and two workshops to CHI '20.

Hands of person using an EdBoard with story cards around it

Startup founded by Creative Industries students surpasses Kickstarter goals

March 23, 2020

During EdBoard Technologies' August Kickstarter, 150 backers pledged more than $37,000, helping to bring an educational project founded by two ATLAS Creative Industries master's students to life. The venture includes colorful hardware and curriculum focused on teaching students as young as 6 about electricity and electrical circuits. The team received guidance through the ATLAS ACME Lab, which is directed by Professor Ellen Yi-Luen Do.

Peter Gyory accepts the award at the IndieCade International Festival of Independent Games.

Peter Gyory & Clement Zheng take home IndieCade's Innovation in Interaction Design award

Oct. 14, 2019

ATLAS PhD students, Peter Gyory and Clement Zheng, took home the "Innovation in Interaction Design Award" from the International Festival of Independent Games (IndieCade) for their cooperative arcade survival game, HOT SWAP: All Hands On Deck.

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