With David Lobser

July 15 - 19, 2019

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Virtual Reality is the future! This is as true now as it was 5 years ago, 30 years ago, and 60 years ago, each hardware iteration brings us closer to realizing the dream. This workshop is a fun introduction to creating VR worlds via the game engine, Unity. It is built around making it easy to transfer your skills in other visual media such as sculpture, drawing, painting, photography, film-making, etc. We will start with photo-collage and work our way through tutorials geared toward creating art directed environments with simple interaction and procedural design.

Who is this workshop for?
This workshop is for anyone with a curiosity about VR and how to make it. It takes many years to become fluent in all the skills related to VR but with the right tricks anyone can jump right in and start creating expressive and satisfying content right away. The only requirement for this workshop is a basic understanding of Photoshop.

What should participants bring?
A laptop with Photoshop (or equivalent). Optional: your own VR headset, art supplies, a camera (or phone camera). Equipment will also be available for use through ATLAS. 

About the Instructor
David Lobser has been working professionally in VR and AR for five years. Prior to that he was immersed in the computer animation industry as a visual effects artist and animation director. He was a research scientist and artist in residence at the Future Reality Lab at NYU under Ken Perlin where he built multi-user VR experiences such as Flock. He is a founder of the digital production studio, Object Normal. He recently released an update to the popular VR painting app, Cosmic Sugar. His most recent work is focused on building VR experiences for therapeutic settings.

 

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