The four projects presented by ATLAS at DIS'22

ATLAS research front and center at DIS’22

June 29, 2022

Researchers from ATLAS Institute's Unstable Design, THING, Living Matter and Superhuman Computing labs presented four papers, including three that received “Honorable Mention” awards, at the ACM conference on Designing Interactive Systems (DIS '22).

An arm with illustrations added of different emotions, symbolizing the emotional effect of touch.

DIS'22: Exploring how designers approach emotional robotic touch

June 22, 2022

Prior psychology findings show humans can communicate distinct emotions solely through touch. In this award-winning work presented at DIS'22, THING Lab researchers hypothesize that similar effects might also be apply to robotic touch.

An origami butterfly

Augmenting Books With Tangible Animation

Jan. 31, 2022

SIGGRAPH sat down with Purnendu, a PhD student in the ATLAS Institute and a researcher at Meta Reality Labs, to talk about his team’s SIGGRAPH 2021 Labs project, “Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators.” The team's actuator technology strives to augment animation within physical books.


HapticBots give form to virtual surfaces

Oct. 14, 2021

In virtual reality, when you reach out and try to touch a visible surface, it normally isn't there. Using a swarm of Rubik's Cube-sized, shape-changing robots, the illusion becomes physical.

a paper butterfly that is lifting off the page

Origami comes to life with new shape-changing materials

July 22, 2021

Imagine opening up a book of nature photos only to see a kaleidoscope of graceful butterflies flutter out from the page. Such fanciful storybooks might soon be possible thanks to the work of a team of designers and engineers at CU Boulder’s ATLAS Institute.

Chi logo of waves

ATLAS @ CHI 2021

May 14, 2021

ATLAS researchers have 10 published works and one special interest group associated with the CHI 2021 conference, the world’s preeminent conference for the field of human-computer interaction. Held virtually, CHI 2021, also known as ACM’s Conference on Human Factors in Computing Systems, took place May 8-13.

Person with VR goggles touches a table that has a Roomba with a mechanical scissor lift below.

RoomShift: A room-scale haptic and dynamic environment for VR applications

Sept. 30, 2020

RoomShift is a haptic and dynamic environment that could be used to support a variety of virtual reality (VR) experiences.

2020 Conference on Human Factors in Computing Systems logo

ATLAS research helps define the future of human-computer interaction

May 1, 2020

At a time when the field of human-computer interaction is becoming more important than ever, ATLAS researchers are making substantial contributions, contributing nine papers and two workshops to CHI '20.

LiftTiles in motion

LiftTiles: Actuator-based building blocks for shape-changing interfaces

Jan. 28, 2020

CU Boulder PhD candidate and ATLAS THING Lab member Ryo Suzuki recently developed LiftTiles—room-scale, actuator-based building blocks that pave the way for a new generation of shape-changing interfaces.

Peter Gyory accepts the award at the IndieCade International Festival of Independent Games.

Peter Gyory & Clement Zheng take home IndieCade's Innovation in Interaction Design award

Oct. 14, 2019

ATLAS PhD students, Peter Gyory and Clement Zheng, took home the "Innovation in Interaction Design Award" from the International Festival of Independent Games (IndieCade) for their cooperative arcade survival game, HOT SWAP: All Hands On Deck.