Proteus: Spatiotemporal Manipulations

Digitally manipulated scene of busy pedestrian intersection
Our experience of time in our everyday lives and media tends to be uniform: time is constant wherever we look; however time can be manipulated like any medium. Our Proteus system enables users to explore the space and time in video as a fine-grained and manipulable medium, capable of revealing spatiotemporal patterns, juxtapositions, and narrative in moving image.
 
David Hunter
Multidisciplinary designer, coder, educator, and PhD student at ATLAS, CU Boulder. David's research interest lies in creating tools and experiences to empower people to discover data through recording their own data, and explore existing data sets with novel interfaces. Previously, David has been a commissioned artist creating interactive and sculptural art for Barbican Centre, Gallery 39, and artistic installations for events at Tate Modern London, and Lovebox and Citadel Music Festivals.
 
Suibi Weng
Suibi Che-Chuan Weng is a PhD student at the ATLAS Institute and an experienced interactive media engineer and digital artist. He specializes in developing interactive installations, with a focus on AR/VR research, Generative AI, and real-time interactive visuals. As a digital artist, his works have been showcased at prestigious events, including the Digital Arts Festival Taipei and the 404 International Festival of Art and Technology in Argentina. Additionally, he participated in the B2 performance "Stringesthesia" in 2022.
 
Rishi Vanukuru
Rishi Vanukuru is a work-in-progress. At the moment, he is a PhD student in Creative Technology and Design at the ATLAS institute, where his research supports people as they make meaning and memories while collaborating across distance and time. To achieve this, he builds immersive experiences on a wide range of platforms, finding ways to maximize the potential of everyday devices to support spatial interaction. Before ATLAS, Rishi completed an undergraduate degree in Civil Engineering, and a graduate degree in Interaction Design. In a prior life, he was a member of a  band called BlueMoss, making and performing music in Mumbai, India.
 
Annika Mahajan
Anika Mahajan is a first year Creative Technology and Design PhD student in the ACME lab at the ATLAS Institute at University of Colorado, Boulder. She is interested in leveraging technology to create educational experiences, specifically around astronomy and astrophysics. She completed her Bachelor of Science from University of California, Santa Cruz, majoring in Computer Science: Computer Game Design and minoring in Astrophysics. Anika is also an interaction designer with experience in games and in games research. She has worked on multiple games in a wide variety of roles such as producer, artist, programmer, and systems designer. One of her games, Parcy’s Parcels, was featured in the SGDA (Student Game Developers Alliance) Summit 2023 Student Game Showcase.
 
Ada Zhao
Ada Zhao is a Master’s student at the ATLAS Institute. Her research focuses on embodied interaction and multimodal data understanding for physical task guidance in AR. In addition, she creates physical installations with TouchDesigner and Arduino.
 
Leo Ma
Shih-Yu Ma explores the intersection of computation, design, neuroscience, and cognitive science, focusing on explainable AI. His work as a developer and designer includes brain-computer interfaces, AI-assisted reasoning systems, AR/VR/XR, and tangible devices. He is passionate about projects that foster collaboration between humans, computer, and AI. Shih-Yu is co-advised by Tom Yeh and Ellen Do and is a member of both the BAIC and ACME Labs. He holds a BA in Electrical Engineering and Industrial Design, and an MS in Information Design from National Taiwan University of Science and Technology.

Event Info


Friday, September 5

Time: 1:00 - 4:00 PM MT

Location: ATLAS Black Box, B2, Roser ATLAS Building