Pet Project will design, implement and study a series of inquiry-rich activities in which students’ curiosities—and their affection for their pets—lead them to design and conduct investigations into pet behavior and biology. Students will make heavy use of physical computing, including a new genre of educational technology—wearable devices for trans-species sensation such as modified headphones combined with augmented reality headsets that enable students to hear sounds and see colors like a dog. Goals for the project: 

Engage students in data science, physical computing, writing code and otther STEM fields.

Enable students to better empathize with, and care for, their pets. 

Invite more students into STEM fields by engaging them in a fun and relevant science project that frequently touches on the topic of empathy, thereby countering stereotypical ideas of science as being emotionally remote and joyless.


Laboratory for Playful Computation