anthony pinter

ATLAS welcomes Anthony Pinter—a data scientist whose specialty is love

Aug. 19, 2022

The ATLAS Institute is delighted to welcome Anthony Pinter to the CU Boulder faculty this fall as a teaching assistant professor. He teaches courses on web development, computational thinking and programming, focusing on how data represents us, our lives and the worlds around us. His research focuses on understanding the...

Teenage woman holding her cell phone

Annie Margaret interviewed about the role of social media in teen self esteem

Aug. 5, 2022

Watch Teaching Assistant Professor Annie Margaret talk about social media's role in teen self esteem in this webinar by Forward Together, an organization that develops resources for parent-to-youth and youth-to-youth communication and relationship building.

Experimental Weaving Residency call for entries

Unstable Design Lab announces open call for third experimental weaving residency

Aug. 4, 2022

ATLAS Institute's Unstable Design Lab, directed by Laura Devendorf, will host its third experimental weaving residency this spring to develop techniques and open-source resources that support collaboration and innovation across the fiber arts and engineering communities. New this year, the lab will actively work to grow community at the intersection of craft and technology through inviting interested parties to attend a series of experimental weaving talks.

two cardboard tinycades side by side

How to turn throwaway cardboard into a DIY arcade game

July 22, 2022

Like many people across Colorado, Peter Gyory spent the height of the COVID-19 pandemic sitting at home with nothing to do. Then the ATLAS-based PhD candidate and game designer looked around his apartment: “I was surrounded by cardboard. I thought: ‘How could I make a game out of that?’”

The four projects presented by ATLAS at DIS'22

ATLAS research front and center at DIS’22

June 29, 2022

Researchers from ATLAS Institute's Unstable Design, THING, Living Matter and Superhuman Computing labs presented four papers, including three that received “Honorable Mention” awards, at the ACM conference on Designing Interactive Systems (DIS '22).

An arm with illustrations added of different emotions, symbolizing the emotional effect of touch.

DIS'22: Exploring how designers approach emotional robotic touch

June 22, 2022

Prior psychology findings show humans can communicate distinct emotions solely through touch. In this award-winning work presented at DIS'22, THING Lab researchers hypothesize that similar effects might also be apply to robotic touch.

Biofoam

DIS'22: Living Matter and Unstable Design labs introduce biofoam

June 21, 2022

Exploring biofoam as a Material for Tangible Interaction, authored by Eldy S. Lazaro Vasquez, Netta Ofer, Shanel Wu, Mary Etta West, Mirela Alistar and Laura Devendorf introduced the DIS audience to biofoam, a water soluble and biodegradable material that can be made conductive.

Felt

DIS'22: An Introduction to Weave Structure for HCI

June 21, 2022

“An Introduction to Weave Structure for HCI: A How-to and Reflection on Modes of Exchange,” authored by Assistant Professor Laura Devendorf, director of the Unstable Design Lab, Sasha De Koninck, an ATLAS-affiliated PhD candidate, and Etta Sandry, weaver-in-residence, received a “Best Pictorial Honorable Mention” award at the ACM SIGCHI Conference on Designing Interactive Systems (DIS '22).

Knitted bubble probe

DIS '22: Exploring Stateful Textiles with People with Disabilities

June 21, 2022

“Knitting Access: Exploring Stateful Textiles with People with Disabilities,” authored by Annika Muehlbradt (PhD Comp. Sci’22) and researchers Shaun Kane, director of the Superhuman Computing Lab, Laura Devendorf director of the Unstable Design Lab, and Gregory Whiting, associate professor of mechanical engineering, won a DIS’22 Honorable Mention award.

Two hands  playing on tinycade cardboard consoles

ACM C&C'22: Creating Platforms to Support Craft and Creativity in Game Controller Design

June 20, 2022

ATLAS PhD student Peter Gyory's research aims to bridge the gap between game developers and Alt Controls through the use of everyday materials and crafting techniques.

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