A Tinycade console with a hand gripping a "claw" controller

Tinycade empowers novices to design and build arcade-like games

Jan. 13, 2022

Limited by materials available at home during the pandemic, ATLAS PhD student Peter Gyory and a team of ACME Lab researchers developed Tinycade—a platform for DIY game controllers that anyone, including novices, can use to design and build arcade-like games using household materials such as cardboard, mirrors and hot glue.

Arielle Dispenza holding her teaching award and standing next to Keith Molenaar,  Acting Dean, College of Engineering & Applied Science

Arielle Dispenza recognized for excellence in teaching

Jan. 10, 2022

Arielle Dispenza was honored in December as the recipient of the 2021 Charles A. Hutchinson Memorial Teaching Award from CU Boulder's College of Engineering and Applied Science. The award annually recognizes one engineering faculty member who has shown consistent dedication to teaching, education and students.

Annie Margaret being interviewed by Denver Ch. 7 at the ATLAS Institute

Denver Channel 7 discusses the impact of social media on teens' mental health with Annie Margaret

Jan. 4, 2022

"It's not enough to tell young people to put their phones down," says Annie Margaret, an ATLAS teaching assistant professor who investigates ways to counteract the negative impact of social media on the mental health of teens. In a recent interview with Denver Channel 7 News, she talked about interventions for teens she's developing for a program to be launched over the 2022 summer break.

Computer showing the bitmed website

Fall 2021 Capstone Projects

Dec. 21, 2021

CTD Capstone is a rigorous, two-semester course sequence required for all Creative Technology & Design majors. Normally taken during the senior year, it involves the completion of a culminating project that goes through multiple rounds of faculty review and iteration. This small collection of project presentations gives a sense of the kind of work students complete in the CTD program.

Susan Ramirez-Armstrong

ATLAS staff member Susan Ramirez-Armstrong to retire after 34 years with CU Boulder

Dec. 15, 2021

Longtime university staff member Susan Ramirez-Armstrong (CU Boulder–Bio‘84) retires at the end of December, wrapping up a 34-year career at CU Boulder.

Hands playing HOT SWAP, a game where the controllers are reconfigurable.

ACME Lab: Creating technologies to support creativity

Dec. 6, 2021

ATLAS recently released a new video that celebrates the ACME Lab and its commitment to designing technologies to support creativity. Directed by Professor Ellen Do, the lab researches computational tools for design, creativity, cognition, tangible and embedded interaction, and computing for health and wellness.

Kari Santos

Alumna Kari Santos (MS-ICTD '17) found her passion through Social Impact track

Nov. 29, 2021

Kari Santos holds an MS in Information and Communication Technology for Development (the track was later renamed Social Impact ) from ATLAS Institute's Creative Technology and Design master's program. Before getting her graduate degree, she worked as a software engineer for more than 20 years. In this interview with re:think...

image of soundwaves over crocheted objects

Murmuring Yarnscapes

Nov. 18, 2021

Unstable Design Lab researchers Jordan Wirfs-Brock, a PhD candidate, and Mikhaila Friske, a PhD student, both in information science, will present their interactive, hands-on, textile-based experience, Murmuring Yarnscapes, in the ATLAS Black Box, beginning Dec. 2.

Logo for ACORN

ATLAS students fill in community STEM gaps through new outreach team

Nov. 10, 2021

Shaz Zamore is the faculty director of ATLAS Community Outreach and Resource Network (ACORN), a new outreach group that connects ATLAS research and STEM education to those who can’t easily access it.

Animated view of a castle with trees around it, as well as showing where variables are chosen in the VR world of Popo.

POPO lets novices program from inside their VR surroundings

Nov. 9, 2021

Julia Uhr, an ATLAS PhD student and researcher in the ACME Lab, has created a fun 3D visual programming language that empowers novice coders to create customized VR environments while inside those environments.

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