Office Hours: Tuesdays 11:00 a.m. – 12:00 p.m., and by appointment
Matthew Bethancourt develops experimental games and interactions that explore the limits of what a game can be and how games create opportunities for reflection. Much of his work invites people to do silly or mundane things, which points to deeper themes and often poses unanswered questions. In his work at the Whaaat!? Lab, Matt works closely with students to create and launch their own games. The Whaaat!? Festival, an annual event open to students and the public, highlights games and experimental interactions.
He has taught audio production, sound synthesis, sound design, game design and development, web design, physical computing and installation/performance with Max/MSP. He holds a Master of Fine Arts in design and technology from Parsons School for Design.
Jiffer Harriman, Matthew Bethancourt, Abhishek Narula, Michael Theodore, and Mark Gross. 2016. SolidNoise: Making Musical Robots. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). ACM, New York, NY, USA, 2504-2510. DOI: https://doi.org/10.1145/2851581.2892539 . (San Jose, California — May 7 - 12, 2016).