Thursday, May 2, 2024, 4:00 - 6:00 pm, Roser ATLAS Center (Free!)

Every year, Creative Technology and Design students take over the Roser ATLAS Center at CU Boulder to showcase the engineering projects they've been working on all semester. Save the date for this year's extravaganza! (Add to Your Google Calendar)

ATLAS Expo is your chance to go hands on with games, electronics, AR/VR, interactive and immersive experiences, fabrication, motion capture, and much more. Explore projects across three floors and inside our research facilities. Get to know the students and faculty who make our institute so vibrant and check out some of the labs leading groundbreaking research across many disciplines.

Reserve your FREE tickets today via eventbrite!

ATLAS Expo ticket graphic

Cold box prototype in a snowy field with trees and mountain in the background

Antarctica Cold Box

Kate Rooney, MS student

Antarctica Cold Box is a refrigerator designed for polar field camps to keep food and ice cores at regulated temperatures. It utilizes cold air from the snow about 2m below the surface to offset thermal gain from the sun and control the temperature in the box. 

What inspired you to make this project?
Working with Field Camps in the US Antarctica program, I've seen some of the challenges of regulating temperatures in extreme environments. Utilizing the environment's natural resources via filtering air through snow is an innovative way to regulate cold temperatures without relying on labor-intensive methods like freezer caves or traditional refrigeration. Ultimately, my inspiration came from the desire to create a simple, environmentally friendly solution for cold storage at our Antarctica Camps.
 
What excites you most about it? 
The potential for real-world impact excites me most about the Antarctica Cold Box. After successfully completing the proof-of-concept project, I'm eager to test the updated version next year at our Field Camps in Antarctica. Another goal is to scale up the design to provide an effective and environmentally friendly way to store ice cores, which are crucial for scientists studying the history of climate and atmosphere.

ShineTime prototype lit in a rainbow pattern

ShineTime

Kaila Ho, BS student

ShineTime is a tool for families of children with ADHD designed to help parents guide their child through better understanding time management and task accomplishment. The project combines physical and digital components to create an engaging and productive experience. 

What inspired you to make this project?

Ever since working on a project my freshman year where our client was a teacher of students with autism, I have developed a passion for assistive technology and its ability to have a positive impact on real people. This project was a great opportunity to further explore that concept while advancing my skills in product design, user experience design and various technical skills. 

What excites you most about it?

What excites me most about this project is that it still has so much opportunity to grow and add new modes and features. I hope it inspires some thought and discussion around how time management is addressed within the ADHD community. With more research and community outreach, I think this project could have a bigger impact. 

Hand-carved woodblock for printmaking featuring Hebrew characters on a decorative background

How To Make A Golem

Max Epperson, BS student

How To Make A Golem is a multimedia art installation with video, AR, and printmaking elements that bring to life my great grandmother’s story as a ceramicist and a survivor of the Holocaust. The golem from Jewish folklore is paired with her pottery as a metaphor for art that keeps stories alive and stands against any and all oppression.

What inspired you to make this project?

Much of my work is inspired by family history, and given the recent passing of my great grandmother, I wanted to create a project that both commemorates her artwork and her life and serves as a digital archive of her pottery, family photos, and her interviews. My hope is that viewers will not only be able to learn more about my great grandmother, but also take away the importance of sharing personal stories of survival like this one in order to create a more empathetic world.

What excites you most about it?

The 3D scanning aspect of this project was the most exciting part for me. Using software like Kiri Engine, Fusion 360, and Blender, I was able to bring my great grandmother's pottery into the digital world. I'm excited to show how this approach to documenting art or cultural objects can make these items more accessible to people, whether by using animation to incorporate the 3D scans into a video narrative, using AR to create interactive and web-accessible viewing experiences, or simply by creating a digital archive that I can share with family, friends, and even the University of Denver, which houses some of my great grandmother's ceramics in their collection.

Duet prototype with wristband interface

Duet

Peter Ashmore, Henry Richardson & Kyle Smith (BS students)

Duet explores the interplay of biofeedback, artistic expression, and collaborative creation through the sonification and visualization of biodata and interactive user input. In an intimate booth, two people collaborate to create a memorable shared audiovisual experience. 

What inspired your team to make this project?

When brainstorming project ideas last year, all three of us were interested in the spaces created when collaboration existed as a focal point for both performance and collaboration. More specifically, we sought to create an atmosphere where non-musicians were encouraged to experiment musically without consequence. We decided to focus on the integration of a multiple of interactions -- visual, biofeedback, physical, and of course audio to create a space for collaboration and experimentation to occur between two people.

What excites you most about it?

To see people enjoy the project and walk away inspired!