ATLAS Expo Spring 2018 is a celebration of the creative spirit, passion and technical wizardry of ATLAS students.

Join us on Wednesday, May 2 to view more than 80 student projects in game design, wearable technology, machine learning, robotics, AR/VR, audio processing, UI/UX, physical computing and much more.

Here’s a small sampling of projects you'll find:

Improv, by BS TAM graduating senior Cyron Completo
A fun improv game packaged in a mobile app that privately delivers character descriptions to different participants who then play their roles alongside others whose characters are concealed. The goal is for each actor to successfully communicate the identity of their character without actually revealing it directly.

Headlines, by Creative Technologies and Design graduate student Alec Leeseberg
An Android app dedicated to tackling objectivity in journalism. Each day the app generates five headlines, and after users choose a headline, they receive the article without information about the news outlet or reporter. Readers then provide a 1-5 star rating on the article's objectivity, and a dynamic list of "Most Objective News Outlets" is generated online based on ratings from users. “By initially hiding information that could sway a user's perception of an article, Headlines hopes to further the demand for objective news coverage,” Leeseberg says.

Tai Chi VR, by ATLAS Augmented Reality / Virtual Reality Club
Developed by AR/VR club members Cade Haley and Roldan Melcon, and presented by club founder Justin Chin, Tai Chi VR took home the first place prize of $5,000 at the University of Southern California’s Creating Reality Hackathon in March. The app creates a tranquil environment in the clouds, where the user is surrounded by eight mirror images of the same virtual instructor. No matter which way the user turns (and Tai Chi involves a lot of turning) she is able to see and mimic her virtual instructor and hear soothing music that responds to her movement.

Emotive Font, by BS TAM graduating senior Kaylin Shioshita
A font designed to convey emotion. In the age of digital communication, the tone of what is communicated via text messages can easily get lost. Shioshita's font enables users to apply one of nine different emotions to language, changing their appearance accordingly. To demonstrate how it can be used, Shioshita also created a chatting app that accomodates her font.

Beerosity, by BS TAM graduating senior Cassandra Goodby
An interactive data visualization of the taxonomy of beers, giving beer-lovers an easy-to-use website to explore new beers that match their preferences, filtering by alcohol content, international bitter units (IBU), standard reference method (SRM), location and brewery. Search results are displayed in the taxonomy map.

Laser Harp, by Farjana Ria Khan, TAM minor, BTU Lab member, soon-to-be ATLAS graduate student
A musical harp made from wood that uses lasers instead of strings. When lasers are “strummed," photo sensors activate motors that strike glockenspiel notes on top of the harp, creating an analog sound from a digitized instrument.