cardboard controls for gaming

ACME LAB @ ACM C&C

June 2, 2022

Researchers from ATLAS Institute’s ACME Lab will present one pictorial and two Graduate Student Symposium papers at the 14th ACM Creativity & Cognition (C&C), which will take place June 20-23 in Venice, Italy. The theme of this year's conference is "Creativity, Craft and Design."

combined portrait shots of carson bruns and ellen do

Ellen Yi-Luen Do and Carson Bruns win graduate school awards for outstanding mentorship

May 4, 2022

Praised by their graduate students for their scientific competence, work ethic, creativity and compassion, two ATLAS professors received Outstanding Faculty Mentor awards from CU Boulder’s Graduate School on May 3, an honor bestowed this year on only 18 faculty members campus-wide.

CHI 2022 logo

ATLAS@CHI2022

April 28, 2022

ATLAS researchers will present six published works and two workshops at the 2022 ACM Special Interest Group on Computer-Human Interaction (SIGCHI), the world’s preeminent forum for the field of human-computer interaction. The conference, commonly referred to as “CHI,” will be held hybrid-onsite April 30-May 6, 2022 in New Orleans.

A Tinycade console with a hand gripping a "claw" controller

Tinycade empowers novices to design and build arcade-like games

Jan. 13, 2022

Limited by materials available at home during the pandemic, ATLAS PhD student Peter Gyory and a team of ACME Lab researchers developed Tinycade—a platform for DIY game controllers that anyone, including novices, can use to design and build arcade-like games using household materials such as cardboard, mirrors and hot glue.

Hands playing HOT SWAP, a game where the controllers are reconfigurable.

ACME Lab: Creating technologies to support creativity

Dec. 6, 2021

ATLAS recently released a new video that celebrates the ACME Lab and its commitment to designing technologies to support creativity. Directed by Professor Ellen Do, the lab researches computational tools for design, creativity, cognition, tangible and embedded interaction, and computing for health and wellness.

Animated view of a castle with trees around it, as well as showing where variables are chosen in the VR world of Popo.

POPO lets novices program from inside their VR surroundings

Nov. 9, 2021

Julia Uhr, an ATLAS PhD student and researcher in the ACME Lab, has created a fun 3D visual programming language that empowers novice coders to create customized VR environments while inside those environments.

augmented reality view of a battery energy storage container

Augmented reality technology to give battery storage facility workers "X-ray" vision

Sept. 16, 2021

To assist first responders and site operators, the ACME Lab developed ARMAS—augmented reality maintenance and safety—a marker-based AR system that lets the user see color-coded visualizations of battery cells inside containers.

Schematic of FlaVR hydration water bottle

CTD offers company-sponsored capstone option

Aug. 11, 2021

Creative Technology and Design seniors may now opt to work on sponsored projects: "Students work on real-world projects in a client-contractor relationship, and companies have the opportunity to work with creative engineering students exploring interesting and leading-edge creative technology projects.”

Front cover

RoomShift research: IEEE Computer Graphics and Applications magazine's cover story

Aug. 10, 2021

THING Lab researchers, led by recent PhD graduate, Ryo Suzuki, developed a swarm of shape-changing robots that move furniture around a room, opening up new haptic ideas for virtual reality.

Ellen Do

Ellen Do co-chairs ACM Creativity & Cognition 2021

June 21, 2021

​Ellen Do, professor of computer science with the ATLAS Institute, has a long history of doing community outreach and service for the ACM Creativity & Cognition Conference, and this year is no exception.

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