ATLAS Expo 2023

Thursday, May 2, 2024, 4:00 - 6:00 pm, Roser ATLAS Center (Free!)

Every year, Creative Technology and Design students take over the Roser ATLAS Center at CU Boulder to showcase the engineering projects they've been working on all semester. Save the date for this year's extravaganza! (Add event to Google Calendar)

ATLAS Expo is your chance to go hands-on with games, electronics, AR/VR, interactive and immersive experiences, fabrication, motion capture, and much more. Explore projects across three floors and inside our research facilities. Get to know the students and faculty who make our institute so vibrant and check out some of the labs leading groundbreaking research across many disciplines.

Reserve your FREE tickets today via eventbrite!

ATLAS Expo ticket graphic

EXPO 2023 poster

 

Solar Stones Anasazi carving replication

Solar Stones

Solar Stones involves 3D resin casts of stellar rock carvings by the Ancient Puebloan people who lived in Chaco Canyon, New Mexico from approximately 400 to 1200 AD. The interactive and tactile exhibit makes native astronomy more accessible to the public, particularly the visually impaired. Sponsored by NASA's PUNCH team and FISKE planetarium, Solar Stones is a component of the educational outreach for a study investigating the sun and solar winds across the solar system.

Team

Kai Hughes

Chris Gaines

Caileigh Hudson

Scopaesthesia project image

Scopaesthesia

Scopaesthesia describes the acute (some say psychic) sensitivity people have to being watched by another. Using computer vision to direct animatronic eyes, this interactive installation uses the discomfort of scopaesthesia to magnify awareness of the ubiquitous digital surveillance of modern life, raising questions about how comfortable we are with being constantly watched.

Team

Miles Lewis

Logan Turner

Sam Lippincott

Image of student sitting in Rental Set chair

 

The Rental Set

Utilizing CNC technology, The Rental Set is an open-source project aiming to help renters own stylish, hardware-free furniture that is easy to move with and fun to create. The Rental Set works as a guided plan for makers with access to CNC technology; users download vector files and instructions from the project site to edit, mill and customize their own cost-effective plywood furniture from the comfort of their own studios.

 

Team

Annika (Nik) Mctamaney

Storm Drain game screenshot

Storm Drain

Storm Drain is an atmospheric game level that takes the player deep inside a maze of dark pipes where they try to survive long enough to retrieve something valuable that has been washed away.

Team

Timon Hume

Notes on Growing image

Notes on Growing

An interactive audiovisual experience designed for students to meditate on the time and effort they put into their college career and enjoy the fruits of their labor. Explore an immersive animated world where tending to physical plant sculptures made of old class notes generates beautiful audiovisual responses.

Team

Brie Musser

Riley Meere

Zander Gilbert

HookBook image

HookBook

HookBook is a mobile first web application designed for fishermen. Making logging personal catches & accessing lake reports, efficient and simple.

Team

Ryan Monteleone

Tomas Garcia

A Parting Gift image

A Parting Gift To My Perfect Self

The stop-motion animation abstracts one's personal journey of overcoming chronic perfectionism. Through the use of collage, this interpretive film conveys the emotions related to creating art freely, without fear of failure or anxiety about the outcome.

Team

Nancy Yoder

Rally team

Rally

Rally is a social app concept that flips the script on social media, encouraging face-to-face interaction and the making of memories rather than isolation and app addiction. Rally aids people in creating and sharing a plan easily, meeting up, staying together, and finding friends on a night out. This app concept is depicting through a case study and high fidelity prototype.

Team

Jordan Evans

Olivia Blankenship

spect image

spect

spect features live footage of the audience’s eye on an arrangement of CRT TVs. This isolation of the eye is evocative of the reflection and dissection of oneself that occurs with digital interaction.

Team

Frank Chytil

Anna Lowrimore