Lit up paper box that says, "ATLAS."

Ruhan Yang passes preliminary exam

Aug. 23, 2022

ATLAS PhD Student Ruhan Yang passed her preliminary exam on August 4. Her work on her dissertation, "Paper Robot Building Kits: Present and Future," is overseen by Professor Ellen Do, Professor Mark Gross and Assistant Professor Daniel Leithinger.

two cardboard tinycades side by side

How to turn throwaway cardboard into a DIY arcade game

July 22, 2022

Like many people across Colorado, Peter Gyory spent the height of the COVID-19 pandemic sitting at home with nothing to do. Then the ATLAS-based PhD candidate and game designer looked around his apartment: “I was surrounded by cardboard. I thought: ‘How could I make a game out of that?’”

Two hands  playing on tinycade cardboard consoles

ACM C&C'22: Creating Platforms to Support Craft and Creativity in Game Controller Design

June 20, 2022

ATLAS PhD student Peter Gyory's research aims to bridge the gap between game developers and Alt Controls through the use of everyday materials and crafting techniques.

Toolkit made from cardboard to foster children’s data visualization literacy

ACM C&C'22: Toward a Deeper Understanding of Data and Materiality 

June 20, 2022

In this paper, ATLAS PhD student Sandra Bae discusses the current challenges of data physicalization and addresses three areas where data physicalization can aid other research thrusts: broadening participation, supporting analytics and promoting creative expression. The paper exemplifies each approach through the lens of the author’s work.

Two hands  playing on tinycade cardboard consoles

ACM C&C'22: Build Your Own Arcade Machine with Tinycade

June 20, 2022

Tinycade is a platform designed to help game designers build their own mini arcade games by hand. With this platform, one can craft functioning game controllers out of everyday materials such as cardboard and toothpicks. In this pictorial, the authors discuss the functionality of Tinycade and showcase three games that demonstrate the variety of controls possible with this platform.

cardboard controls for gaming

ACME LAB @ ACM C&C

June 2, 2022

Researchers from ATLAS Institute’s ACME Lab will present one pictorial and two Graduate Student Symposium papers at the 14th ACM Creativity & Cognition (C&C), which will take place June 20-23 in Venice, Italy. The theme of this year's conference is "Creativity, Craft and Design."

combined portrait shots of carson bruns and ellen do

Ellen Yi-Luen Do and Carson Bruns win graduate school awards for outstanding mentorship

May 4, 2022

Praised by their graduate students for their scientific competence, work ethic, creativity and compassion, two ATLAS professors received Outstanding Faculty Mentor awards from CU Boulder’s Graduate School on May 3, an honor bestowed this year on only 18 faculty members campus-wide.

CHI 2022 logo

ATLAS@CHI2022

April 28, 2022

ATLAS researchers will present six published works and two workshops at the 2022 ACM Special Interest Group on Computer-Human Interaction (SIGCHI), the world’s preeminent forum for the field of human-computer interaction. The conference, commonly referred to as “CHI,” will be held hybrid-onsite April 30-May 6, 2022 in New Orleans.

composite of images illustrating ctrl.alt.gdc winners

Four ATLAS teams selected for coveted GDC showcase

Jan. 19, 2022

Miniature cardboard arcades, ketchup and mustard bottle game controllers, physically mining for cryptocurrency and manic pizza, candy and gold stock trading over the phone: These are the concepts behind four games developed in CU Boulder's ATLAS Institute that have been selected to participate in alt.ctrl.GDC 2022, a coveted showcase of...

A Tinycade console with a hand gripping a "claw" controller

Tinycade empowers novices to design and build arcade-like games

Jan. 13, 2022

Limited by materials available at home during the pandemic, ATLAS PhD student Peter Gyory and a team of ACME Lab researchers developed Tinycade—a platform for DIY game controllers that anyone, including novices, can use to design and build arcade-like games using household materials such as cardboard, mirrors and hot glue.

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