Published: June 2, 2022

2022 ACM C&C logo

Researchers from ATLAS Institute’s ACME Lab will present one pictorial and two Graduate Student Symposium papers at the 14th ACM Creativity & Cognition (C&C), which will take place June 20-23 in Venice, Italy. The theme of this year's conference is "Creativity, Craft and Design." 

Professor Ellen Yi-Luen Do, director of the ACME Lab, who is serving on the steering committee for the C&C conference series, is also the co-chair for the conference’s Graduate Student Symposium and co-chair for publicity. Besides being a co-author of the Tinycade paper, Do will also chair Session 7 on Sound and Music. Do also received a NSF grant (Award Abstract # 2225941) to support bringing graduate students to the conference.

Held every other year in an international location since 1993, C&C serves as a gathering place for a diverse community of researchers, designers, engineers and artists who provide a cross-disciplinary perspective on creativity and cognition as well as technological innovation. It serves as a premier forum for presenting the world's best new research investigating computing's impact on and ability to promote creativity in all forms of human experience. 

C&C 2022 pictorial and workshop papers by ATLAS faculty and students from the ACME Lab



Build Your Own Arcade Machine with Tinycade
Peter Gyory, (ATLAS PhD student); Perry Owens, (Creative Industries Master’s Student); Matthew Bethancourt, Teaching Associate Professor and director of the Whaaat?! Lab; Amy Banic, visiting associate professor, ATLAS/Computer Science;  Clement Zheng, (ATLAS post-doctoral research associate, PhD; Technology, Media & Society ‘20) and Ellen Yi-Luen Do, (faculty, ATLAS/Computer Science)

Tinycade is a platform designed to help game designers build their own mini arcade games by hand. With this platform, one can craft functioning game controllers out of everyday materials such as cardboard and toothpicks.  In this pictorial, the authors discuss the functionality of Tinycade and showcase three games that demonstrate the variety of controls possible with this platform.


Peter GyoryPerry Y OwensMatthew BethancourtAmy BanicClement ZhengEllen Yi-Luen Do. 2022. “Build Your Own Arcade Machine with Tinycade,” In 14th ACM conference on Creativity & Cognition, (June 20-23, 2022—Venice, Italy).


Two hands  playing on tinycade consoles

Graduate Student Symposium Papers

Toward a Deeper Understanding of Data and Materiality 
Sandra Bae, (ATLAS PhD student)
Data physicalization enables people to represent and interact with data physically rather than digitally. Physical representations afford visual analysis in comparable ways to traditional, desktop-based visualization by introducing new capabilities, such as facilitating tactile manipulation, accessible interactions, and immersion, that are beyond traditional 2D visualizations. However, physicalization has historically been a niche aspect of visualization research due to its unique challenges. In this paper, the author discusses the current challenges of data physicalization and addresses three areas where data physicalization can aid other research thrusts: broadening participation, supporting analytics and promoting creative expression. The paper exemplifies each approach through the lens of the author’s work. 


S. Sandra Bae. 2022. Towards a Deeper Understanding of Data and Materiality. In Creativity and Cognition (C&C '22). Association for Computing Machinery, New York, NY, USA, 674–678. (June 20-23, 2022—Venice, Italy).




Creating Platforms to Support Craft and Creativity in Game Controller Design
Peter Gyory, (ATLAS PhD student)
Alternative Controllers (Alt Controls) enable game designers to creatively explore how humans interact with games and challenge the status-quo of game interfaces. Alt Controls, however, require technical skills and fabrication infrastructure that often make them inaccessible to the average designer. Tangible User Interface researchers stand to benefit from the unique approach that Alt Controls promote. Gyory's research aims to bridge the gap between game developers and Alt Controls through the use of everyday materials and crafting techniques. In this paper,  Gyory discusses a framework for physical computing that uses computer vision (Beholder) and an example introductory platform for Alt Controller design (TinyCade). Further research will refine this framework and incorporate the perspective of other game designers.



Peter Gyory. 2022. Creating Platforms to Support Craft and Creativity in Game Controller Design. In Creativity and Cognition (C&C '22). Association for Computing Machinery, New York, NY, USA, 708–710. (June 20-23, 2022—Venice, Italy).

Alternative controller made from cardboard