Keep up with our progress with this regulary updated blog. Want to have updates to your inbox? Subscribe

Eye-tracking Photo

Strand 2: Orchestrating Interactions with AI: Student-Teacher-AI Teaming

Jan. 23, 2023

The foundational question for Strand 2 is: What advances in theories, interaction-paradigms, and frameworks are needed to orchestrate effective student and teacher interactions with AI partners? To address this, Strand 2 has narrowed their focus toward three main themes: (1) Enacting Framework and Measurement Methods of Student-AI Teaming, (2) Collaborative...

Martha Palmer

Strand 1: Understanding & Facilitating Collaborations: Convergence on a Multimodal Interactive Agent

Jan. 18, 2023

Our Strand 1 team works toward developing new advancements in how machines process human language, gestures, and emotions to create an AI Partner that can understand and facilitate classroom collaboration. The team kicked off iSAT’s third year by identifying three main research themes in which to focus their efforts: (1)...

Co-design session

Teacher and Youth-driven Design

Jan. 4, 2023

Strand 3: Broadening Participation with Co-Design Strand 3 is guided by the foundational question: In what ways can inclusive co-design processes empower stakeholders with diverse identities to envision, co-create, critique, and apply AI learning technologies for their schools and com- munities? In year three, Strand 3 is focused on three...

Reorg chart

Towards Evolving into a Mature Institute: Refining Our Organizational Structure

Dec. 27, 2022

iSAT has come a long way since our start in September 2020. We’ve stood up the Institute during a global pandemic; we’ve navigated entering middle school classrooms across two school districts; we’ve co-designed curriculum units with middle school teachers; we’ve created new metaphors for the different roles of our AI...

Design Team

AI Partner Design Convergence Meeting - Converging for Optimal Performance

Dec. 8, 2022

iSAT faculty and postdocs came together from all over the country for a two day, in person meeting at CU Boulder at the end of September. The major goal of the event was to converge on designs for the AI Partner. The design of an AI Partner is a complex...

LFW Graphic

Learning Futures Workshops

Oct. 5, 2022

The Learning Futures workshops aim to engage a diverse group of high school-aged youth to deliberate the role of AI in supporting classroom collaboration. These workshops provide an opportunity for youth to express and explore their hopes and concerns surrounding the use of AI in the classroom. The goal is...

Rachel Presenting at AIED

Strand 2: Human-Computer Interaction

Sept. 27, 2022

The foundational question for Strand 2 is: What advances in theories, interaction-paradigms, and frameworks are needed to orchestrate effective student and teacher interactions with AI partners? Building on their accomplishments over the winter and spring, the Strand 2 team focused their attention on three main goals over the summer: 1)...

Strand 1 GAMR

Strand 1: Foundational AI

Sept. 27, 2022

Strand 1 researchers are working to answer the foundational question: What AI advances are needed to understand and facilitate collaborative learning conversations? These team members enable our AI Partner to recognize the various complexities of human speech – essentially creating the “eyes” and “ears” of the Partner. Advancing AI Components...

Technical Infrastructure

AI Partner v1: A Speech-Based AI Display for Small Group Collaboration in Classrooms

Sept. 22, 2022

Socio-collaborative learning is key to students’ development of deep conceptual understand- ings, but it can be challenging for educators to monitor and orchestrate the collaboration occurring within each group in the classroom. iSAT aims to expand the scope of what can be sensed in the classroom to provide actionable information...

Games Unit

Let the Games Begin - Strand 3 Launches Games Unit in Denver Public Schools

Sept. 20, 2022

After many months of designing and planning, Strand 3’s co-designed unit “How can we make video games that reflect the world we want to live in?” launched in May. Imple- mented by two math teachers at the Denver Center for International Studies at Montbello - a secondary school in Denver...

Pages