Demo of a 2-D platforming experience set in a post-apocalyptic environment with minimal and vague storytelling elements.
Andrew is a sound designer and has spent most of his time in the field of sound effects, foley, and occasionally music. For this project, he decided to challenge himself and develop new skills to create a working game demo, some of which were completely new to him before this project. Working in game development has always been something that has interested him, and he is glad he got the chance to start the journey here.
This is a short game demo made from scratch inside the Unity engine. It is a two-dimensional platforming experience with small storytelling and audio accompaniments. Everything present within the game is original work created by myself. This game is set inside a post-apocalyptic environment, and you play as an unnamed drifter. The objective of this game is to traverse the level, with pickups along the way to collect if you so choose. The running time is roughly four to five minutes. For the scope of this class, I am more focused on setting up a story rather than fully realizing it now. The art style is high-contrast pixel art.