Past Events

  • Wave logo for the AERA conference
    April 5 - 9, 2019, Toronto, Canada / Build a Better Book team members will present at a session on STEM Workforce Development at the AERA (American Educational Research Association) Annual Meeting in Toronto, Canada.
  • Tactile pieces of lasercut leaves and leaves made from wikkisticks.
    March 4 - 7, 2019 / Build a Better Book: Engineering with Empathy. The Build a Better Book team will be leading a hands-on session at the SXSW EDU Conference in Austin, Texas! 
  • October 3, 2018
    October 3, 2018 /
    Introductory workshop on creating tactile pictures and games for children using craft materials. Open to parents of students enrolled at the Anchor Center for Blind Children.
  • Tactile image of a sloth made with felt, fabric, and wax shapes
    August 20 - 24, 2018 /  Central Michigan University Summer Camp for teens focuses on creating tactile book pages as part of the Build a Better Book Project.   
  • Girl's hands holding pen with art supplies on table.
    September 10 & 17, October 1, 2018 /
    In this three-part workshop, explore how the blind community understands things like words, pictures and shapes and then use fiber arts and some cool tools from our makerspace to build a better book – a touchable, engaging story experience accessible to all!
  • Display of 3D printed textures on panels
    Through October 28, 2018 /
    The Senses: Design Beyond Vision
    Explore experimental works and practical solutions designed to inspire wonder and new ways of accessing our world.
  • Tactile raspberry made from pom poms with word Raspberry in braille
    August 20 - 23, 2018 /
    In this mini-camp, teens will design tactile picture books for children with visual impairments.
  • Forest journey board game created with laser cutter.
    June 18-22, 2018 / Design and fabricate an accessible board game using Makerspace tools at BLDG 61. Boulder Public Library, BLDG 61 Note: This workshop is open to teens by application only.
  • Teachers use Makey Makey and paper circuits to create an interactive diagram of a cell.
    Bring a book to life! Learn how to merge storytelling with art, STEM and new Maker technologies to create experiential, multimodal books, graphics and games that can be seen, touched and heard. Through the context of storytelling, explore
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