Sign up for your Reacting Consortium Library Membership!

April 21, 2021

In Spring 2021, ASSETT’s Student Success Innovation Incubator team purchased an Institutional membership to the Reacting Consortium . With this membership, ALL CU Boulder faculty and staff have full access to the Reacting Consortium Library, expanded Instructor materials for published games, student and Instructor materials for 30+ games in development,...

Don’t miss the final spring 2021 Gamification Community of Practice session this May!

April 21, 2021

Kae Novak On Tuesday, May 4, 2021, the ASSETT Innovation Incubator Student Success team will host instructional designer, immersive environment researcher and gamer, Kae Novak, to present on Creating an ARG (Alternate Reality Game) for your classroom. From escape rooms to solving mysteries, ARGs bring fun and levity to learning...

Call for Faculty Beta Testers for an Exam Reflection Canvas Module

April 21, 2021

This summer, the ASSETT Innovation Incubator Metacognition + Well-Being team will beta-test a pilot Canvas module on exam preparation and test-taking strategies. While current testing is focused on the student experience, including their perceptions of the value and relevance of the module content, the team needs to gather faculty perspectives...

ASSETT Innovation Incubator Participants Recognized with Awards

April 21, 2021

Please join ASSETT in celebrating three members of the Innovation Incubator who were recently recognized for their positive contributions to our campus community! CAMPP (Collective to Advance Multimodal Participatory Publishing members Nikki Jobin (Sewall RAP) and Beth Osnes (Theatre and Dance) were each selected for a CU Boulder 2021 Open...

New Interdisciplinary Data Science for All course!

April 21, 2021

The ASSETT Innovation Incubator Inclusive Data Science team’s new Interdisciplinary Data Science for All course (AHUM 1825) is open for enrollment for fall 2021! AHUM 1825 is a hands-on course designed to teach students the basics of computational inquiry while also developing a critical understanding of the assumptions, risks, and...

Active Learning Insights from the ASSETT Innovation Incubator EMERGE Podcast

April 7, 2021

Photo by @fpvmat via Unsplash Welcome to the EMERGE podcast series brought to you by the ASSETT Innovation Incubator! This series shares insights from faculty, staff, and student collaborations that improve the undergraduate learning experience in the College of Arts & Sciences. Learn about projects focused in metacognition and wellbeing,...

March 2021 Incubator Update

Feb. 22, 2021

Meet our Undergraduate Student Intern Cohort At the outset of the ASSETT Innovation Incubator , each of the four interdisciplinary teams of faculty and staff were charged with purposefully including undergraduate students in their projects starting in year two of this three-year pilot. The time to bring students into the...

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Join ASSETT's Gamification Community of Practice

Dec. 17, 2020

Photo by Chris Montgomery, via Unsplash Are you interested in learning how others are using games in their classroom? Have you read about how someone has ‘gamified’ their activities and want to learn more? Or are you just generally curious about gamification pedagogy? In spring 2021, the ASSETT Innovation Incubator...

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Innovative Data Science Course Approved for Fall 2021

Nov. 13, 2020

Data exist all around us, from the tweets flying by on social media to the groceries being scanned at the market. This growing wealth of information, known as Big Data, provides exciting opportunities for transforming our economy, reshaping our political and social lives and impacting many, if not most, disciplines...

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Innovation Incubator Update - November 2020

Nov. 13, 2020

Announcing a New Gamification Pedagogy Community of Practice! Coming this spring 2021, the ASSETT Innovation Incubator Student Success team is launching a new community of practice (COP) focused on gamification pedagogy. The COP will meet monthly from early February through May to bring together campus members to discuss the gamification...