Are learning and fun mutually exclusive?
Very few instructional strategies are more divisive than game-based approaches to education. On the one end, some teachers fully believe in the educational potential of games for language learning and routinely use game-based learning and gamification to enhance or even at time completely redesign their curriculum. On the other end, some believe that games are nothing but a distraction to serious learning endeavors. This course will give you a chance to examine your own beliefs about game-based education and learn the facts from the literature. We will discuss instances where games are used as fillers with little to no learning potential and other instances where games allow the design of challenging and rigorous learning activities. This course is an excellent fit for teachers who want to deepen their understanding of game-based education or complete novice gamers (or non-gamers) curious about this approach.
8 weeks | Fully online course | 2 graduate credits | $880.
Dr. Adrienne Gonzales received her PhD in Hispanic Linguistics with a focus on Second Language Acquisition and Computer-Assisted Language Learning from the University of New Mexico. She has published and presented on topics related to language socialization and motivation in social networking sites, development and management of Directed Independent Language Studies, and language tutoring programs.
As the Associate Director of the Center for World Languages and Cultures at the University of Denver, Adrienne oversees the Directed Independent Language Study program and works on issues pertaining to language teaching and learning, assessment, and inclusive teaching practices.
“It will be difficult to look at games in the classroom in the same light as I have before. No longer will I be able to let my students “just play a game.” I will always be thinking about ways to maximize student learning through the use of wraparound activities that will elevate games from glorified time and space fillers to valuable language learning tools." Rachel, certificate student.
LGTC 5032 is mostly asynchronous but not self-paced and there are weekly deadlines. Each week of the course addresses a different theme that you explore through readings, podcasts, videos and online discussions with your instructor and your peers. The course caps at 15 students and all course materials (readings, podcasts, etc) are provided within the course shell. Completion of this course counts towards the 12 credit graduate certificate in Language Teaching with Technology.
Tuition for the course is $880. LGTC 5032 is worth 2 graduate credits. Upon completion of the course, you will be able to download a transcript showing that you have completed the course.
3 credit hour courses (10 weeks): Drops made by the end of the first week (Friday) get a full refund. Drops made after the one-week deadline and by the end of the second week (Friday) get a 60% refund and will result in a W grade posted on the transcript. Drops made after the 2-week deadline (Friday) will result in a W grade posted on the transcript, and full tuition and fees will be assessed.
2 credit and 1 credit hour courses (8 or 6 weeks): Drops made by the end of the first week (Friday) get a full refund. Drops made after the first week will result in a W grade posted on the transcript, and full tuition and fees will be assessed.
Drop and withdraw requests must be emailed to the Program Director.