Published: Feb. 21, 2017

Student holding a video game controllerThis week in LGTC 5030, we are exploring the language learning potential of digital games. Are games just another form of edutainement? Are we increasing or infiltrating our students screen time by introducing games in the language classrom? Are all students gamers? In order to provide well-informed answers to these questions, we will read a book chapter on gaming and language learning, an article on gamification strategies, and we will explore a role playing game on Paris during the German occupation.

Students in the class will download and discuss various gaming activities found on the Games2Teach website as well as practice applying gamification strategies to an existing lesson plan or unit. If you would like to join our live discussion on Thursday February 23rd at 4:30 PM MST, email me and I will send you a link to our video conferencing room. If the topic of gaming in the language classroom interests you, consider taking LGTC 5032: Digital Games and Language Learning offered this summer.

LGTC 5030 is a 10 week course on technology and language learning where each week is dedicated to a new topic. It is offered fully online and can be taken as a standalone course (worth 3 graduate credit) or it can count towards the 12 credit certification in language teaching with technology offered by the Division of Continuing Education at the University of Colorado Boulder.