Photo of Shaun Kane
Associate Professor • Superhuman Computing Lab • ACCESSIBLITY, MOBILE HCI
Computer Science

DLC 173

Shaun Kane is an associate professor in the Department of Computer Science at the University of Colorado Boulder. His primary research interests are accessible user interfaces and mobile human-computer interaction. His research explores ways to make mobile devices easier to use, especially for people with disabilities and people in distracting environments. He received his PhD in 2011 from the Information School at the University of Washington.

 

Publications

  • Vinitha GadirajuAnnika Muehlbradt, and Shaun K. Kane. 2020. BrailleBlocks: Computational Braille Toys for Collaborative Learning. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–12. DOI:https://doi.org/10.1145/3313831.3376295 (Honolulu, Hawaii (virtual) – April 25-30, 2020).
  • Darren Guinness, Annika Muehlbradt, Daniel Szafir, and Shaun K. Kane. 2019. RoboGraphics: Dynamic Tactile Graphics Powered by Mobile Robots. In Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '19). ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3308561.3353804 (Pittsburgh, PA - Oct. 28, 2019)
  • Abigail Zimmermann-Niefield, Makenna Turner, Bridget Murphy, Shaun K. Kane, and R. Benjamin Shapiro. 2019. Youth Learning Machine Learning through Building Models of Athletic Moves. In Proceedings of the 18th ACM International Conference on Interaction Design and Children (IDC '19). ACM, New York, NY, USA, 121-132. DOI: https://doi.org/10.1145/3311927.3323139 (Boise, ID, USA — June 12 - 15, 2019).
  • Varsha KoushikDarren Guinness, and Shaun K. Kane. 2019. StoryBlocks: A Tangible Programming Game To Create Accessible Audio Stories. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, New York, NY, USA, Paper 492, 12 pages. DOI: https://doi.org/10.1145/3290605.3300722 (Glasgow, UK – May 4-9, 2019).
  • Varsha Koushik and Shaun K. Kane. 2019. "It Broadens My Mind": Empowering People with Cognitive Disabilities through Computing Education. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, New York, NY, USA, Paper 514, 12 pages. DOI: https://doi.org/10.1145/3290605.3300744  (Glasgow, UK – May 4-9, 2019).
  • Darren Guinness, Annika MuehlbradtDaniel Szafir, and Shaun K. Kane. 2018. The Haptic Video Player: Using Mobile Robots to Create Tangible Video Annotations. In Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces (ISS '18). ACM, New York, NY, USA, 203-211. DOI: https://doi.org/10.1145/3279778.3279805  (Tokyo, Japan — Nov. 25 - 28, 2018). 
  • Annika Muehlbradt, Madhur Atreya, Darren Guinness, and Shaun K. Kane. 2018. Exploring the Design of Audio-Kinetic Graphics for Education. In Proceedings of the 20th ACM International Conference on Multimodal Interaction (ICMI '18). ACM, New York, NY, USA, 455-463. DOI: https://doi.org/10.1145/3242969.3243004 (Boulder, Colorado – October 16 - 20, 2018).
  • Shaun K. Kane, Varsha Koushik, and Annika Muehlbradt. 2018. Bonk: accessible programming for accessible audio games. In Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC '18). ACM, New York, NY, USA, 132-142. DOI: https://doi.org/10.1145/3202185.3202754 (Trondheim, Norway — June 19 - 22, 2018).
  • Darren Guinness, Daniel Szafir, and Shaun K. Kane. 2017. GUI Robots: Using Off-the-Shelf Robots as Tangible Input and Output Devices for Unmodified GUI Applications. In Proceedings of the 2017 Conference on Designing Interactive Systems(DIS '17). ACM, New York, NY, USA, 767-778.     DOI: https://doi.org/10.1145/3064663.3064706 (Edinburgh, United Kingdom, June 10-14, 2017).