The Laboratory for Playful Computation, directed by Ben Shapiro, designs new playful and programmable technologies for learning. By combining research on how people learn and play with cutting-edge advances in programmable digital media, the lab explores new possibilities for joyful, creative, and expressive learning.
- R. Benjamin Shapiro, Rebecca Fiebrink and Peter Norvig. 2018. How Machine Learning Impacts the Undergraduate Computing Curriculum. In Commun. ACM 61, 11 (October 2018), 27-29. DOI: https://doi.org/10.1145/3277567.
- Lila Finch, R. Benjamin Shapiro and Franziska Carstens. 2018. Teachers' Values in Co-Design of an Art-Science-Computation Unit. In International Conference of the Learning Sciences (London, UK – August, 2018).
- Annie Kelly, Lila Finch, Monica Bolles and R. Benjamin Shapiro. 2018. BlockyTalky: New Programmable Tools to Enable Students’ Learning Networks, International Journal of Child-Computer Interaction, DOI: https://doi.org/10.1016/j.ijcci.2018.03.004 (In press, May, 2018).
- Annie Kelly, R. Benjamin Shapiro, Jonathan de Halleux, and Thomas Ball. 2018. ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3173574.3173983 Paper 409, 8 pages (Montreal QC, Canada — April 21 - 26, 2018).
- R. Benjamin Shapiro, Annie Kelly, Matthew Ahrens, Ben Johnson, Heather Politi, and Rebecca Fiebrink. 2017. Tangible distributed computer music for youth. Comput. Music J. 41, 2 (June 2017), 52-68. DOI: https://doi.org/10.1162/COMJ_a_00420
- Annie Kelly, Monica Bolles, and R. Benjamin Shapiro. 2017. BlockyTalky: A Prototyping Toolkit for Digital Musical Interfaces. Workshop at New Interfaces for Musical Expression (NIME ’17). (Copenhagen, Denmark, May 15-19, 2017).