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Introduction to Character Animation In this class you'll bring life to the 3D character you created in the Introduction to Character Animation class. You begin by adding a skeleton to the model then painting weights onto the polygon mesh. Then you'll design the control system which includes inverse kinematics allowing you to easily animate your model. Finally you'll animate your character, you can create a walk cycle make you character walk up steps or whatever you can imagine. Please bring the 2Gig memory stick from the previous class. Note: This class is a sequence to the Intro to Character Modeling class CLASS CODE: ICA/9 |
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