Topic 46. Addition of Colors

 

          In the previous topic we talked about describing a light beam consisting of several (possibly many) wavelengths in terms of only three parameters: its hue, saturation and intensity. It is also possible to describe the color of the beam by specifying the relative intensities of three colors which can be combined to produce a color that looks the same (that is, has the same hue, saturation and intensity) as the color of the original beam. This business can be complicated in practice, since the perceived color of a light beam depends to some extent both on its intensity and on the color of the surrounding objects. The fact that only three colors can be used to match the appearance of almost any other color is not an accident – it is related to the way the eye perceives color, as we will see later.

 

          There are a number of different choices for the colors that can be used to match any other color. It turns out that no triplet of colors can be used to match every possible color. A good choice, which can match most colors, is the triplet 650 nm red, 530 nm green and 460 nm blue. (A somewhat “bluer” blue at 425 nm is sometimes used as an alternative to the 460 nm blue.) Using these three colors, it is possible to match many (but not all) other colored beams.

 

          If we combine these three primary colors in different combinations, we find that:

 

          Red + Green = Yellow

          Red + Blue = Purple (called magenta)

          Green + Blue= Cyan (a dark blue)

          Red + Green + Blue= White

 

Substituting each of the first three relationships into the last one, it is also true that

 

          Yellow + Blue= White

          Red + Cyan= White

          Green + Purple= White

 

so that that these pairs of colors can be thought of as “complementary” – each one of the colors on the left side of these relationships can also be gotten by removing the other color from a white beam.

 

          Since any light beam of any color can be described by giving the intensity of each of its constituent monochromatic frequencies, in principle we could reconstruct this arbitrary light beam by generating each of these frequencies with the proper intensity and combining them. Therefore, the process of reconstructing any arbitrary light beam can be completed successfully if we can use our three primary colors to match any monochromatic frequency. The job of matching the given light beam would then consist of adding the appropriate amount of each primary color to match each of its constituent wavelengths taken one at a time. (Note that while this complicated process is sufficient, it may not be necessary – there are simpler ways of matching many colors as we will see below.)

 

          The following figure (taken from the textbook on page 244) shows the relative percentages of the three primary colors needed to match any monochromatic color in the visible spectrum.



Note that there are some portions of the spectrum where a negative percentage of one primary is required, with another primary requiring a percentage of more than 100% -- obviously both of these are impossible. For example, there is no way of matching a monochromatic blue beam that is bluer than the color of our blue primary, which is 460 nm. We just don’t have enough “blue-ness” to do the job, and the percentages are strange in that region as a result.  The best that we can do is to add some green to the blue so as to decrease its saturation and then to match the combination. That is the significance of the fact that the percentage of green is shown as negative for these colors – that means that the green must be added to the color we are trying to match.

 

The same sort of problem happens at about 500 nm, which we would call a yellow-green. We can’t match a monochromatic color in this region without adding some red to it. This red reduces the saturation of the initial color, and we can then match it using a combination of blue and green as shown.

 

The following figure (also taken from the textbook on page 245) shows the same information in a different format.



The x and y axes show the amount of 650 nm read and 530 nm green that must be added to match any color. Since the percentages must always add up to 100%, any remainder between the sum of these two percentages and 100% is made up by our blue primary at 460 nm.

 

The horse-shoe shaped curve shows the visible wavelengths we are trying to match. The primaries that we have chosen are at the corners of the horse-shoe, which explains why they were chosen.

 

The triangle formed by the lines joining the primary colors represent the boundary range of colors that can be matched using these 3 primaries: colors inside of the triangular area can be matched exactly, while those outside of the triangle can be matched only by adding a “negative” contribution from one of the primaries – that is, by adding one of the primaries to the color we are trying to match and then matching this combination using the other two primaries. As you can see from the figure, the largest region of difficulty comes in the blue-green portion of the spectrum, where the horseshoe curve is significantly to the left of the y axis, signifying that significant amounts of red must be added to any color in this region of the spectrum in order for us to match it using a combination of green and blue.

 

In addition to specifying the combinations of the 3 primaries required to match any color, this chart also shows what will happen when we combine any two other colors, even if they are not primaries. Thus the line joining the red and green primaries gives the colors that will result from mixing these two colors in various ratios. Likewise, the line joining 570 nm yellow (which is not one of our primaries) and 460 nm blue shows the various colors that will result from combining these two wavelengths in any combination. Since Yellow and Blue are complementary colors (that is, Yellow + Blue = White), the white point must lie somewhere on this line. The exact position of this line will depend on what we think of as our standard for yellow.

 

Using the chart above, we can see that combinations of red and blue would lie along the x-axis of the plot above. These combinations make various shades of what we call the color “purple,” but there is no wavelengths that correspond to these colors. Thus the various shades of purple cannot be produced using any single monochromatic wavelength. The color purple therefore has a special, unique place in the spectrum – it can only be produced by adding red and  blue in some proportion and cannot be made as a purely saturated color. At least in principle, any other color around the horseshoe could be produced in a monochromatic, 100% saturated form.

 

Since there is no unique wavelength associated with any purple color, the best that we can do is to specify its wavelength in terms of its complement, which is some shade of green, which we can get by drawing a line from the purple through the white point to the other side of the horseshoe).

 

The “white point” – the point on the diagram corresponding to a completely unsaturated white is near (but not exactly at) the point at which the fractions of all of the contributing primaries would be the same (that is, 1/3, 1/3, 1/3). Part of this difference comes from the definitions of optical intensity, which include the variation of the response of the eye to monochromatic beams with the same physical intensity and part comes from exactly what we mean by a completely “white” color.

 

From the definition above for the complement of a color (that is, the color that combines with this color to form white), the complement of any color is found from this diagram by drawing a line from the color through the white point to the opposite side of the horseshoe.

 

Since the sides of the horseshoe above are curved, some colors cannot be matched by any three primaries, since a triangle joining any three primaries must lie inside of some part of the horseshoe. A triangle that was completely outside of the horseshoe could match any color, but such a triangle would require using primaries that do not actually exist as real colors. There is a standard set of such imaginary primary colors which lie outside of the entire horseshoe curve and can therefore match any color. These are called the tristimulus colors, and any color can be matched using only positive contributions from these three imaginary primaries. The resulting fractions are called the chromaticity of a color.

 

          The principle of forming colors by adding these 3 primaries is used in color television, in computer monitors and in similar applications. All of these systems share the principle deficiency of this method, namely that it is impossible to match all colors, especially those that are almost 100% saturated and therefore lie outside of the triangular lines joining the three primaries in the figure above. In addition to this fundamental limitation, real color displays are limited by the fact that the materials that are used to display the various colors do not produce exactly the wavelengths specified above for the primary colors; the colors are also not completely saturated. These limitations are not noticeable for standard television displays, because the colors that are transmitted are not saturated anyway. Some of these limitations may be addressed in the newer transmission formats for “high-definition” television (HDTV), which will be available in a few years.

 

          When color television was first introduced, the format used for transmitting the color information was chosen so that the signals could also be received and processed by black and white receivers. The method that was chosen to provide this compatibility was a variation of the hue, saturation, intensity format described above. In TV parlance, the black-and-white portion of the signal is called luminance and the color portion is called chrominance. The luminance is roughly the same parameter as what we have called intensity, and the chrominance is a clever encoding of the relative amplitudes of the three primary colors that describe the color at each point on the screen. The luminance signal is identical to the older black and white transmission format, so that a black and white receiver can process the luminance signal and recover a complete black and white version of the picture. The chrominance signal uses a transmission method that is not processed by the black and white system, and black and white televisions simply ignore this portion of the transmission.

 

          Computer monitors generally employ much simpler encoding systems, since there is no need to transmit the information over a wireless channel or to remain compatible with previous standards. Many systems simply transmit the amplitudes of the 3 primary colors for each dot on the screen – in the older VGA standards each dot could have only 3 intensities: off, on/low, and on/high. This format gives 16 distinct colors for each dot (8 on/off combinations of the 3 colors and 2 overall intensities).

 

          Finally, note that this description of color does not tell the whole story, because the curves above specify the fraction of each of the 3 primary colors that matches some given color. However, the color that we perceive from a mixture of the primaries depends on the overall intensity as well as on the percentages of each component. For example, as we decrease the intensity of a light beam (keeping the fractional contributions the same), the color “white” darkens and becomes various shades of gray. Likewise, orange darkens and becomes brown. This change in perceived hue does not affect the monochromatic colors – they look the same whether the beam is bright or dim. However, almost all of the unsaturated colors change hue as the intensity changes. To provide a complete description, the curves shown above would have to be repeated for every possible intensity.

 

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