Topic 18. Real and virtual images; plane mirrors

 

          A real image is produced on a screen (or some other detector) when all of the rays from a single point on an object strike a single point on the screen. The intensity distribution on the screen is a reproduction of the intensity distribution emitted by the object. The image may be smaller or larger; it may be erect or inverted – it is the one-to-one relationship between the image and the object that is important.

 

          A virtual image is produced when rays of light reach our eyes that appear to come from a real object, but there is in fact no object at the apparent source of the light. The most common example is when light from an object strikes a simple plane mirror. The reflected rays appear to come from an identical object that is located behind the mirror. The spatial distribution of rays is completely consistent with what we would see if there really was an object behind the mirror. Note that we cannot actually place a screen at the point where the image appears to be.

 

          The law of reflection – that the angle of incidence is equal to the angle of reflection, can be used to construct the image from any object placed in front of a mirror. This construction is relatively simple when the mirror is a single flat surface. A ray from object point O that strikes the mirror results in a reflected ray that appears to be coming from image point I. This construction is the same for every ray from O that hits the mirror anywhere, so that there is a one-to-way relationship between the points O and I. However, point I is behind the mirror, and is therefore a virtual image.  However, the rays reflected by the mirror are completely consistent with those that would be produced if there were a physical object at point I.

 

          This construction can be completed for any point on the object side of the mirror, so that the image space is an exact reproduction of the points on the object side of the mirror. The reflected rays preserve the size and shape of the object, so that the magnification (the ratio of the size of the image to the size of the object) is always 1. The image point I always appears to be the same distance behind the mirror as the object point O is in front of it. The mirror has therefore reversed the coordinate axis perpendicular to the plane of the mirror – object points that are further to the left of the mirror in the figure below have image points that appear to be further to the right in the virtual image.

 



If the geometrical construction above is repeated for a point just above point O, the resulting image point will be just above point I. Thus the mirror preserves the vertical relationship between objects.

 

Also note from the figure that it is possible to see the image of an object O even if the mirror does not extend that far, since the reflected ray only uses a higher point on the mirror. For example, if the object O is your shoe, then you can see the reflection of your shoes with a mirror that is only one-half of your height.  (This point is discussed in more detail in Topic 19. Field of View.)

 

 

Finally, these constructions are exact – the image is a perfect replica of the object (within the limits imposed by geometrical optics). This is the last time in our study of mirrors and lenses that we will be able to say that.

 

 

In addition to the single-mirror geometry shown above, there are a number of useful configurations of two (or more) mirrors. Two of these configurations are shown in the following diagrams:

 

1.  Two parallel mirrors (or any two parallel surfaces) produce an output beam that is offset in space but parallel to the input:



2. Two mirrors at 90 degrees (a “corner cube”) reflect a light beam back along its direction of incidence, no matter what the direction was.

 

These constructions are special cases of two mirrors that are tilted with respect to each other. The output beam is offset by 360 degrees minus twice the tilt angle. 


 


 

In general, if a mirror is tipped by some angle, then both the angle of incidence and the angle of reflection change by this tip angle. The angle between the incident and reflected beams therefore changes by twice the tilt angle.

 

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