Index of /physics/phet/dev/nukes/1.08.13
Name Last modified Size Description
Parent Directory -
nuclearphysics.jar 10-Jul-2006 10:24 967K
nukes.jnlp 10-Jul-2006 09:38 1.2K
nukes.png 07-Jun-2005 17:44 24K
nukes_es.jnlp 10-Jul-2006 09:40 1.3K
Click to launch:
Nuclear Physics
What's new in 1.08.13
General
- Gave the simulation a candidate background color
- Added color pickers for foreground and background colors, accessible through the Options menu.
To Do
- Fix known problems. (See below)
Known Problems
- If you resize the window before displaying the Single Nucleus Fision panel for the first time,
the elements on that panel will not be sized correctly.
- The ray gun image temporarily disappears during some fission events.
- "% Fissioned" spinner on the Chain Reaction panel shows bogus numbers if you change the number
of nuclei in the play area after things have fissioned and before you hit the reset button.
History
1.08.12
Chain Reaction panel
- Put the "Fire" button directly on the ray gun
- Put the "Containment Vessel" button in the upper-right of the play area.
- If you try to put more nuclei in the containment vessel of the Chain Reaction panel than
will fit, a message window pops up.
- Replaces spinners with a sliders and text boxes on the Chain Reaction panel.
General
- Using standardized look and feel.
- Added color selection options for background and foreground colors, accessible through the
Options menu.
1.08.11
- Replaced Fire Neutron Button with a ray gun
- Moved Fire Neutron and Containment buttons to the play area.
- Chain Reaction panel now functions properly after vessel explodes
- Reduced the thickness of the borders around the energy graphs, and made them a light gray so they look
more like the originals. I think the 3D look is nice, though, and helps make the graph look like a
separate entity from the rest of the play area.
- Reduced update period of vessel temperature updates by 20% for controlled chain reaction
- Remove Phet logo from control panel
- Split "Alpha particle energy" to two lines
- Eneabling or disabling the containment vessel in the Chain Reaction panel also resets the panel.
- percent U235 fissioned readout now correct in Chain Reaction panel
- Change the color of the label on Lead 207. Ran all the colors through the color-blindness checker and
verified they are distiguishable.
- Nuclei are cleared from Chain Reaction panel when you show or hide the containment vessel
- Label on rewind button reads "Rewind to decay"
- Fixed memory leak that bogged down Controlled Reaction panel
- Found workaround to deal with change in PhetTabbedPane that broke some code
- Changed units on bar charts on controlled chain reaction panel
- Added "Control Rod Adjuster" label to the green thing on the Controlled Cahin Reaction panel.
- you can lower the control rods below the bottom of the vessel
- Total energy line on alpha decay panel stays put after alpha decay
- Panels save state properly when you tab away from and back to them
- Single nucleus fission energy profile panel has a total energy line.
- No orphaned nuclei are left after the containment vessel explodes
- Added legend to Controlled Chain Reaction panel
- Fire Neutrons button is always enabled on Chain Reaction panel
- Changed colors of energy profiles to conform to QT
- Put the Rewind to last decay button at the bottom next to the play button.
- kabooms are removed from simulation on rewind of alpha decay
1.08.10
Alpha Decay
- Implemented the model for decay that Kathy provided.
- Switched to Polonium 211 and Lead 207.
Chain Reaction
- Containment vessel breaks up, flies apart and fades away.
1.08.09
General
- Tweaked the behavior of the energy profile in the Alpha Decay panel.
- Added a "Rewind to last decay event" feature to the Alpha Decay panel.
- Note that the decay event is recognized by the model when an alpha particle gets outside the
blue ring. At this point in time, the nucleus should have actually changed from polonium to lead,
and the total energy line should have dropped, but that's not what shows in the simulation. Although
it is possible to show the alpha particle inside the blue ring when the simulation is rewound, it
will be tricky, and pretty ugly code-wise, to make it happen.
1.08.08
General
- The alpha decay panel now has polonium 210 decaying to lead 206.
- The alpha decay panel now has the new energy profile panel.
- The Single nucleus fision panel has the original energy profile displayed on a panel similar
to the new on on the alpha decay panel.
1.08.07
Chain Reaction panel
- After firing a neutron on the Fission: Single Nucleus panel, disable Fire Neutron button until module is reset
Chain Reaction panel
- Chain Reaction panel no longer has performance problems when U238 is in the containment vessel.
Controlled Reaction
- Controlled Reaction panel works properly after Reset button is clicked.
- The Energy Graphs box pops up on the far top left corner of my screen and the sim is in a window that fills only part of my screen so I didn’t notice the graph until later. (If you close it there is no way to get it back). Also The Energy Graphs box does not go away when I change panes. To correct these problems Try putting the energy graph fixed in the lower portion of the play area below the chamber I would suggest the lower left if we are going to put it in the play area.
- Maybe extend the blue so that the holder of the blue is below the black and we can see that they are connected. This might help cue the user to the handle. Maybe move whole the vessel and handle over to the left a bit so handle isn’t so crowded.
- Things move in this panel too fast also. I’d suggest half speed and we’ll look again. It may need to be slower.
1.08.05
Chain Reaction panel
- After firing a neutron on the Fission:Single Nucleus panel, disable Fire Neutron button until module is reset
Chain Reaction panel
- Chain Reaction panel no longer has performance problems when U238 is in the containment vessel.
Controlled Reaction
- Startup time and performance of Controlled Reaction panel are now what they were before the port to the current level of common code.
1.08.04
General
- Removed all the look and feel modifiactions for now. Will add them back in after adding color picker.
- Changed tabs so that they look like our new Tabs.
- Improved startup performance by defering initialization of each panel until the first time it's used. Note
that the Controlled Chain Reaction panel takes a long time to initialize.
Alpha Decay
- Lower panel is correctly lined up under the upper panel
Fission: Single Nucleus panel
- Removed alpha particle from legend
Chain Reaction panel
- Neutron is fired from the same spot in the panel, regardless of the size of the vessel
- Neutrons are either absorbed or reflected when they hit the containment vessel.
- Nuclei are absorbed when them hit the containment vessel.
- U238 turns into U239 once they absorb a neutron.
- Added U239 to legend.
- Removed alpha particle from legend
Controlled Reaction
- The neutrons in this panel have tails and look like photons. They should just be round balls.
1.08.03
General
- Should start up on first tab
- Pause and Play settings stay where they are placed when you switch panes.
- Remove help buttons since there is no help.
- Have the legend on each panel only display the applicable items to each tab.
- Button labels are illegible in Java 1.5
- You can’t see what the buttons (Reset, Help, Pause) say.
- Change tabs so that they look like our new Tabs. Not very do-able. I made them bigger, though, and more prominent
Alpha Radiation
- The atoms bounce around to fast. There speed needs cut down to 25% of it’s current speed and then we’ll look again
- Change the label “Running time to decay (msec)” to “Time to decay” and can the units be placed with the number?
- After the decay the alpha particle is moving around in the background instead of in the foreground.
- The lower section should look like a graph sitting in the play area rather than more play area. During interviews all the students thought it was a physical representation and could not make sense out of it. If it looks like a graph, it may go over better. Try making the axis lines more prominent also.
- gridlines overlay the profile, and there's a label to further suggest it is a graph
- In lieu of a rewind button I added a control that will pause the simulation at the start of alpha decay. The user can then step through the decay.
Fission:
- Speed reduced to half.
- Graph in lower portion as in Alpha Radiation panel
- nucleus on graph pane of single nucleus fission module flashes oddly sometimes
Chain Reaction panel
- Remove “Number of” and just have the label 235U nuclei (with spelling correction) as the label for each spinner.
- Remove “Percent” put a % sign to the right of the box or better yet, in the box with the number so that it’s formatted the same as the number.
- I would suggest a vessel that’s half as thick.
- There’s a wired little box that shows up around Enable Containment Vessel when you choose the check box but once you do something else in the control panel it disappears.
- "Enable Containment Vessel" color isn't the same as the other labels in the panel
Controlled Reaction
- The neutrons in this panel have tails and look like photons. They should just be round balls.