| Title | Created | Resolved | |
|---|---|---|---|
| Service Maintenance: Mediasite Classroom Capture | Saturday, May 25, 2013 - 6:00am | Saturday, May 25, 2013 - 6:00pm | VIEW |
| Service Maintenance: Router Upgrade (Network Outages) | Thursday, May 30, 2013 - 6:00am | Thursday, May 30, 2013 - 7:00am | VIEW |
Good teaching can really benefit from well-researched and effective educational technologies. The goal of the AT Research group is to leverage applied research for evaluating the effectiveness of educational technologies and share what we've discovered in our research.
As research becomes available, we will post our findings at the Academic Technology Research website. The research findings will range from short summaries of relevant research studies and two-page fact sheets about topics to more in-depth write-ups of own research reports and studies.
If you have a request for a study to be done, let us know.
Citation: Dixon, R., & Johnson, Scott. (2011). Experts vs. Novices: Differences in How Mental Representations are Used in Engineering Design. Journal of Technology Education, 23(1), 47–65.
Summary: An expert/novice difference study looking at engineers' problem-solving approaches. Experts rarely used propositions or analogies in the problem space. They tended to...
Citation: Ernst, J., & Clark, A. (2011). Collaborative Information and Multimedia to Assess Team Interaction in Technology Teacher Preparation. Journal of Technology Education, 22(2), 53–70.
Summary: A study of students in two advanced digital media sections (17 and 21 students). Researchers found instructions given to team members on collaboration and technology...
Citation: deWinter, J., & Vie, S. (2008). Press Enter to “Say:” Using Second Life to Teach Critical Media Literacy. Computers and Composition, 25, 313–322.
Summary: Second Life can be a useful environment for engaging students with textual dynamics like power and...
Citation: Jarmon, L., Traphagan, T., Mayrath, M., & Trivedi, A. (2009). Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life. Computers and Education, 53(1), 169–182.
Summary: Overview of an Architecture...
Citation: Mennecke, B., Hassall, L., & Triplett, J. (2008). The Mean Business of Second Life: Teaching Entrepreneurship, Technology and e-Commerce in Immersive Environments. MERLOT Journal of Online Learning and Teaching, 4(3). Retrieved from http://jolt.merlot.org/vol4no3/hassall_0908.htm
...Citation: Harrison, D. (2009). Real-Life Teaching in a Virtual World. Campus Technology. Retrieved from http://campustechnology.com/Articles/2009/02/18/Real-Life-Teaching-in-a-...
Summary: Overview of teaching at the university level with Second Life as of 2009....
The Office of Information Technology (OIT) proposes changing some central computing labs into flexible-use spaces by encouraging the use of student-owned laptops and making software available to students through site licenses and software delivered over the campus network. OIT will also provide central capabilities and management services that campus departments will be able to leverage for...