Web Graphics "How-To" Page
This page contains notes on the production and use of grapics, imagemaps,
tables, frames, and comment forms. The intended audience is participants
of the Virtual Geography Department Project and many of the procedures
outlined below are specific to the Project. If you have questions or comments,
please let me know.
Table of Contents
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1. General Considerations: Graphic Design
for the Web
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2. Paths to Graphics:
3. Photoshop Tips: Answers to questions
you didn't even know you had!
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4. Saving images in *.gif and *.jpg formats.
. .
in Corel*Draw (*.gif, *.jpg)
in Adobe Photoshop (*.gif, *.jpg)
5. Tables
6. Comment
Forms
7. Clickable Imagemaps
8. Frames
9. Basic HTML
Tutorial, including up-loading procedures
Back to The Virtual Geography Department
Style Sheet
General Considerations:
There are a number of ways to capture graphics for use in your web pages.
You can:
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Scan existing materials on a flatbed or slide scanner
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Create your own images using a painting or drawing package
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Use photos stored on a Photo-CD
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Capture images with a digital camera
Regardless of the source of your web graphics, you will improve their quality
if you keep the following points in mind:
Technical Issues:
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The image should not be more than 6 inches wide and 3-4 inches (432 X 288
pixels) tall. This size works well with Netscape's default window size.
Larger images will not display completely on most monitors.
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Graphics should be set at 72 dpi (or as close as your scanner or drawing
software allows) since most monitors display at 72 dpi. Many web-browsers
will "blow-up" images with higher resolutions until they approximate 72
dpi. For example, a 2 X 2 inch image with a resolution of 150 dpi will
be about 4 X 4 inches on a 72 dpi monitor.
visres.cdr
exported to visres.gif at 75 dpi (2K)
visres.cdr
exported to visres.gif at 150 dpi (4K)
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Try to keep graphics files smaller than 30K. Large files take a long time
to load, especially over telephone lines.
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Solid backgrounds compress better (hence, look better) than textured ones.
Dark gradients work well, but light gradients look "grainy". Notice the
examples below:

Communications Issues:
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Keep text simple and large enough to read, especially if you intend to
project your pages via LCD-panel during class. Illegible pages are useless
pages.
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Graphics images should have a "reason for being". Ideally, they reinforce
text-based information but do not merely repeat the information. For every
image on a page, ask yourself what its purpose is (what is it supposed
to communicate), and whether it fulfills that purpose.
Stylistic Issues:
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Recent releases of web-browsers allow you to use a mind-numbing array of
colors and patterns as backgrounds for your pages. Use common sense. Highly
textured backgrounds, while distinctive, are tiring to read from. The same
goes for bright colors. They make an impression, but you probably do not
want to present 15 pages of required reading for your class on a page that
makes your eyes bleed.
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Tables, frames, and clickable maps can all be integrated into web pages
to improve both their functionality and aesthetics. However, not everyone
has access to a web-browser capable of supporting these features. Many
of them are not even part of standard HTML! If you include substantive
information in your pages in some of these "nonstandard" formats, you may
want to consider having an alternate, text-only, page for those without
high-end browsers.
comments
Created by Shannon Crum. Last updated 2000.4.25. LNC.