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An Interactive Web-based Model of Cloud Particles
Brian Toon - LASP
Professor Toon teaches two graduate classes: a course on clouds
and aerosols and a class on planetary atmospheres. He’s interested
in creating active learning activities online for his students
such as models that small groups of students could experiment
with together. He has a large program written in Fortran 77 that
does the mathematical calculations for many of the tasks that
he would like his students to do. He’s interested in having ETH
students create an interface that would let his students set a
number of variables and then look at results.
Professor Toon is most interested in a model of how particles
in a cloud fall. Their velocities depend on their size as well
as some other factors. He would like a display that would show
different sized particles moving down from the top of the screen
in steps that correspond to periods of time. In a real cloud,
particles evaporate as they fall. Smaller particles often evaporate
before they hit the ground.
Professor Toon identified two tasks for students using the cloud
particle model. Task 1 would let the students set the following
parameters on the simulation: gravity, the viscosity of the air,
the density of the particle, the air temperature and the particle
shape. He would also like some predefined sets of parameters that
correspond to the atmospheres of various planets. The students
could then answer questions such as “If you drop a particle on
Mars, does it fall as fast as on earth?” Task 2 would look at
evaporation and why ice clouds look so different from water clouds.
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