Mixed Messages: Children Negotiating
Meaning in
Media Violence
Lee Hood
Center for Mass Media Research
University of Colorado
Campus Box 287
Boulder, CO
80309
Presented to the Popular Communication Division,
International Communication Association
May, 1999
Please do not quote without permission
Abstract
The effect of media violence on
children has been a topic of study for most of the 20th century. Many of these studies have focused on
behavior, and the presumed negative effects of violent messages and
images. This study examines instead the
meanings children assign as autonomous meaning-makers embedded in popular
practices of media reception. Fiske's
(1992) concept of 'cultural competence' suggests audiences bring their knowledge
of media conventions to their
interpretation of media texts. This
paper suggests that such knowledge
is
used, even by children, in interactions with media violence. It examines how children differentiate
between violent portrayals in popular culture, and the impact of those
distinctions on the ways children perceive violent content. It applies Hall's (1980) notion of
encoding/decoding within a tradition of literature asserting children as a
lively audience maintaining an interactive relationship with television (e.g.,
Hodge and Tripp, Palmer, Buckingham).
It examines the contradictions children and parents face between their
awareness of the media literacy discourse -- what they should or should
not be watching -- and their own experiences with cultural products. The paper argues that, despite the discourse
of media effects, children are finding ways to make their own distinctions in
relating to violent content.
The recent tragedy
of Columbine High School in Colorado has refocused attention on a long-debated
topic: the effect of media violence on children. It is a question that was asked even before the age of
television, and now encompasses not only the mass media of television and film
but also the Internet and even video games.
The Columbine tragedy contains some eerie parallels to the school
violence depicted in the feature film The Basketball Diaries, as we are
reminded time and again on television programs showing a clip of Leonardo
DiCaprio gunning down his classmates.
The killers in the Columbine tragedy also, it is reported, were
fascinated with the violent video game Doom, which graphically features
protagonists tracking and killing their targets.
The debate over
media violence takes two general approaches: one, an argument that watching
violence leads children to become violent, and two, an argument from media
producers and distributors that they have a First Amendment right to show
whatever they choose and that they are not responsible for what media consumers
do with the messages.
This paper will
argue for a third approach: to consider possibilities beyond the behaviorist
model that looks only for causal links between stimulus and behavioral outcomes. The intent here is to focus on the
negotiations in meaning-making related to what is commonly considered “violent”
content among children who do not necessarily exhibit any behavioral
outcomes from their interactions with this content. It is an argument against the unitary and determinist language of
the “effects” discourse.
This is not to say
that violent media have no effect on any young people under
any circumstances. But the intent here is not to measure behavioral effects, either
direct or indirect. Instead, the focus
is on the meanings young people make from these media products -- the
negotiations adolescents are able to make around media texts which contain
elements that are commonly labeled violent.
While not to diminish the tragedies of Columbine or other killings at
schools, thankfully the vast majority of young people are not watching violent
content and translating it into violent action. So what are those children -- the majority -- making of what they
see in ways that do not lead to recreating it?
That is the focus of this discussion.
Background/Context
Even before the
age of television, research was attempting to answer concerns over the effects
of motion pictures on young people. The
most well-known early studies were sponsored by the Payne Fund, beginning in
1928 with 18 researchers and resulting in
the groundbreaking Motion Pictures and Youth (Charters,
1933). They were the earliest of a
tradition of studies under the behaviorist paradigm, looking at the effects
media messages have on young people’s actions and reactions.
The studies of
what children do with the media and its messages, or the meanings
children take from television programs, are much newer. These studies are consistent with Hall’s
(1980) schema of active decoding of texts by audience members -- in this case,
the audience members being children.
Some exemplars in this vein include Wartella (1979), Dorr (1983), Palmer
(1986), Hodge and Tripp (1986), Wolf (1987), Buckingham (1993), and Gunter and
McAleer (1997). While these studies
each have a different focus and methodology, they all operate from the
assumption that children are not fools or passive dupes who are able to be
affected against their wills, and that they use their own life experiences, as
well as their experience with the media, to make sense of the programs they
see. As Gunter and McAleer argue,
Viewers are not empty vessels -- not even young viewers. Nor do they passively accept all that
television tells or shows them. There
are a number of ways children learn to understand television and make
sophisticated judgements about programmes.
(1997, p. 39)
The purpose in
this paper is to examine the ways children reflect their understanding and
judgements about media content, particularly content which commonly falls under
the label “violent”.
Buckingham (1993)
contends that the anxiety about the effects of television on children “often
prevents us from acknowledging the complexity of children’s relationship with
the medium and taking seriously what they have to say about it” (p. vii). The debate over media effects, he says, is
generally carried out by adults on behalf of children, rather than focusing on
talking to the children themselves.
Dorr (1980) suggests that examining how children’s own understanding of
the medium may modify the nature and extent of the presumed effects is a way to
expand our knowledge of television’s influence on children.
Cumberbatch and
Howitt (1989) argue that much of the media violence research assumes no
distinctions exist for the viewer between violence to be condoned or condemned,
to be appalled by or laughed at. They
say much of the research (as well as much of the public rhetoric, I would add)
does not take program genre into account, so a cartoon like Tom and Jerry
or The Roadrunner can appear to be the most violent programs
on television.
The use of the term ‘violence’ as if it were an easily defined
homogeneous group of actions is a nonsense.
‘Violence’ on television can cover an enormous diversity of acts taking
place in different contexts for different reasons and with quite different
messages for different viewers. (1989, p. 48)
Cumberbatch and
Howitt believe viewers do make distinctions. This is the same argument proposed by Newcomb a decade earlier
(1978), that symbols of violence have different meanings for different groups
-- and for the same group in different contexts. Similarly, Gunter and McAleer (1997) argue that viewers --
including children -- can and do discriminate between types of programs and the
way in which they depict events, and that this contextual perception is a
significant mediator of how viewers respond to television. The research contained herein indicates
adolescents are making the distinctions, regardless of whether the media
violence discourse does or not. I am
arguing that adolescents sort through the maze of media violence in much more
complex and nuanced ways than the effects tradition would have us believe.
One way they
appear to do this is through what Fiske (1987) calls "cultural
competence".
Cultural competence involves a critical understanding of the text and
the conventions by which it is constructed, it involves the bringing of both
textual and social experience to bear upon the program at the moment of reading,
and it involves a constant and subtle negotiation and renegotiation of the
relationship between the textual and the social. (1987, p. 19)[1]
A number of
researchers have documented how children display this competence in helping
them interpret the visual media. Wolf
(1987) demonstrated that children as young as 5 begin to understand the
narrative and production conventions of television, including plot development,
use and intention of audio effects, and such production techniques as
chromakey. While the children do not
understand how some of the techniques are accomplished, they understand
the principle of their use.
In this research,
I have found examples of children applying their cultural competence, their
understanding of the conventions and constructions within media texts, to make
sense of the messages they encounter.
They do this through making distinctions about various program genres
they encounter, as well as production techniques used within these texts --
things such as camera angles, special effects, and use of music. These competencies will be illustrated with
examples below.
Added Dimensions
Like the tradition
referenced here, the aim of this paper is to explore the complex ways children
actively make meaning from visual media.
It is intended to add to the discourse about children as actively
engaged in constructing meaning from media texts by focusing specifically on
how they engage with “violent” content.
One difference
between this work and previous studies is that the interviews were conducted in
family and individual settings, rather than peer discussions as much of the
other work with children (cf. Hodge and Tripp, Wolf, Buckingham). This eliminates the elements of social
performance that has been noted in those other studies.
Diverging
from much of the previous work, this study focuses on children’s own
inventories of media, not their reactions to pre-selected texts. The pioneering audience researcher David
Morley noted the importance of this distinction between his study of audience
reaction to the Nationwide news program (1980) and his later work on
family television viewing (1986). Morley
argued that the responses to Nationwide he observed were there in part
because the content was imposed on the subjects. He asserted that the more interesting question is what kinds of
material people are interested in watching, and which kinds they are not, when
given more natural freedom of choice.
This becomes important in the current study because looking at what
media children do engage with in a natural setting helps highlight some of the
differences between their actual practices and understandings and the
discourses which surround them.
Intersection of Discourse and Experience
The discussion
about violence and how young people negotiate meanings from such content
highlights an interesting intersection of the difference that can exist between
an individual’s engagement with the media sphere and the larger discourses of
media influence and effects. The
different interactions evident here are what we in the Symbolism, Media and the
Lifecourse project[2] have come to refer to as
experience in and accounts of the media.[3] The accounts of the media represent the familiar
normative assertions, in which informants “can be seen to step back and comment
on the media from a position of distance by embracing what we recognize as
'public scripts' about the media” (Hoover and Clark, 1998, p. 7). These are the occasions when informants
express what they think they should say about television content, in
which they reiterate some of the common public discourses about the deleterious
effects of the media. Hoover and Clark
argue that the accounts of the media often seem abstract and
artificial, and that “the actual behaviors and meanings-made take place under
entirely different conditions of conceptualization and practice” (1998, p.
7). These accounts of the
media represent a powerful discourse -- using discourse in the same way it is
defined by Fiske (1987), as a socially located and produced way of talking or
thinking about a topic.
The accounts of
the media are consistent with McQuail’s (1997) argument that evaluative
attitudes about the media are somewhat superficial and learned as socially
desirable rather than deeply internalized.
In the case of media violence, the public discourse is so strong and
unequivocal about the effects of violent content on children that
the social desirability of adopting that discourse is quite high. But whether those attitudes consistently
translate into action is an open question.
I have found a number of cases in which the accounts of
media violence are inconsistent with practice, and with children’s and
families’ experiences in actual media content.
As applied in the
Lifecourse project, experiences in the media are the ways in
which people talk about media texts -- programs, plots, characters, etc. Hoover and Clark assert that attention to
experiences in the media “affirms the importance of listening to
audience members and using the categories of analysis they employ as a
starting point for our own analysis” (1998, p. 7). This is indicative of what Hoover (1996) identified as an
emerging trend of reception analysis, which is “rooted in the perspective of
the subject, and draws its understandings from the constructions made by the
subject” (1996, p. 10).
Let me return
briefly to the work of Stuart Hall (1980), and suggest how his categories of
textual decoding -- dominant, negotiated or oppositional -- might be applied to
an understanding of the different interactions under consideration here. The dominant reading of media texts in this
genre is consistent with the accounts of the media: “all media
violence causes violent behavior”.
Other interpretations of violent content, such as the ones made by
children in this study, are more like negotiated or oppositional readings which
challenge the dominant interpretation.
Using this conceptualization highlights the tensions between different
readings of violent content. Any
interpretation other than the one which equates media exposure with violent
behavior is outside the mainstream.
One example of the
tensions between accounts of and experiences in the
media is how families justify letting their children watch the movie Braveheart. Two families who generally forbid their
children to watch R-rated movies have allowed their children, one as young as
6, to watch Braveheart. Even
though it is at times brutally violent, it is historical violence, and
for them that makes it acceptable. Two
different families from very different socioeconomic and religious backgrounds
talk in very similar terms about their justification for allowing Braveheart,
although it is clear they understand that it is not consistent with the
prevailing accounts of media violence.
Terry Albert, age 42 (father of 8-year-old Sam):
Is it
brutal? Yea, it’s brutal, but that’s
life. Did those things really happen on
the battlefield? Yes, times a million. Ever since man’s walked on the earth there’s
been battles like that. And to think
that they’re out there with wooden swords and wearin’ band-aids is
ridiculous. Some would say that’s the
wrong thing to do, to allow my 8-year-old to watch that.
His wife Rachel
also agreed to let Sam and his younger sister Hannah watch the film, although
she admits she was against the idea at first.
An almost-identical discussion happened in another family, the
Hansens. Nadine Hansen finally
consented to letting her son watch the film after being convinced by her
husband.
Blair Hansen, 44 (father of Trevor, 10):
Braveheart...probably leads the league in number of guys who were
killed in that movie. The battlefield
scenes are very graphic. But then
again, I think it depicts how life was during that particular time in history,
and they do a pretty good job of making you feel what it was like to live back
then.
Interestingly
enough, what bothered Blair Hansen more than the battles scenes was "after they got married". It was during that sexually suggestive
scene, not the battle scenes, that the Hansens made Trevor turn his head while
they fast-forwarded the tape. (The
prevalence of sexual content is another common account of the
media.)
Often the accounts of the media are
articulated by parents, but children are aware of their stance. Palmer (1986) documented how children could
anticipate or quote critical comments of parents or teachers toward the
programs the children themselves liked.
Sometimes these received discourses are
expressed by young people themselves, usually in such a way that one can
surmise these probably came from their parents or from the larger social
discourse. Yet these young people’s
experiences in the media are much different. I would like to highlight two families who
illustrate the junction and the conflict between their media experiences and
the common public scripts.
The Parks
The Parks are a
lower-middle class family who live in a rural area. Ryan and Janet Park, both 35, are high-school educated. Their sons, Michael and Cary, are 10 and 9,
respectively. Their family accounts of
the media are consistent with the violence discourse. Both parents articulate a rule against watching violent
programming. Michael, at 10, has
adopted the family discourse. In an
individual interview with only this researcher present, he says:
I know for a fact that we shouldn't see R-rated movies when we're
children, because it gets an effect on our lives. It'd be like...or in the video games, oh, it's a game. And even though they know that when they're
grown-ups that it is not a game, they still have the urge to do things like
that. Like serial killers and just
plain old murderers.
Yet it is clear
that their family’s practice is very different from what they say they
believe. Their experiences in
the media are quite different from their accounts of the
media. Janet Park reports really liking
the James Bond movies, and says the violence does not bother her because it's
fantasy. "They're so bizarre that
they're entertaining," she says.
Both Cary and Michael describe numerous R-rated movies they have seen
with their parents, both in the theater and at home.
And despite
Michael's statement that R-rated movies will turn children into serial killers
or just plain old murderers, he and his brother actually exhibit ways in which
they negotiate their way through the content.
Their mother says she does not want her sons to watch scary movies
because she fears they will have nightmares.
But there is evidence that the Park boys are differentiating between
types of “scary” content, and that negotiation is a conscious one. Cary says the movie Carnivores II did
not scare him because it was about dinosaurs, and “dinosaurs don't live these
days.”
Cary and Michael
both talk enthusiastically about the movie Starship Troopers, which is
rated R. They both rank it among their
favorite movies. Their father took them
to see it at a movie theater, despite Ryan’s contention that R-rated movies are
off limits. Both boys found the movie
acceptable for them because the troopers are fighting aliens and giant bugs --
clearly unrealistic opponents. This is
consistent with Dorr's (1983) findings that children invoke knowledge about
visual production and utilize form cues, such as whether the characters are
human or animated, to guide their assessments about a program’s realism. She asserts that by age 8, a majority of
children have some understanding that entertainment programming is
fabricated.
Gunter (1985)
found that for viewers he surveyed, violence in clearly fantastic settings,
such as cartoons or science fiction, were perceived as essentially non-violent,
non-frightening, and non-disturbing.
Furthermore, the futuristic settings of science-fiction shows were
apparently perceived to be so distant from everyday life that any violence in
them was dismissed as relatively harmless fantasy.
These are examples
of children applying their cultural competence to negotiate the minefield of
media choices. Knowledge of production
techniques can mitigate what children might otherwise find disconcerting. Cary admits he was frightened after seeing
previews for a werewolf movie, but when he figured out that the werewolf was
computerized, he thought that was “cool.”
Another way the
Park boys differentiate between types of violent content is the amount of blood
in a scene. That is to say, they
discriminate by how graphic the violence is, but Michael talks about it in the
concrete way that kids often do. This
phenomenon was identified by Van der Voort (1986), who reported that children
have their own scales for deciding on the seriousness of incidents of
violence. Here is how we see the
evidence of that in Michael's case. He
describes The Devil's Own, an R-rated movie with a lot of killing,
saying he does not consider it really violent.
“You don't see any blood. You
see parts flying but you don't see any blood,” he explains. He describes one scene in which a character
has been decapitated, but the viewer does not see any blood, and besides, the
head looked fake -- “like a bowling ball with a hat on it,” as he put it. He knows, at least on some level, how
special effects are done. And he has
developed his own rating system based on how much blood there is.
Michael: I like medium violence in action
movies. Not like he shot 'em and you
see the blood. He shot him and the next
time you see him he's a little bit bloody.
Researcher: So when you say medium violence, do you
rate that by how much blood you see?
Michael: No, I rate that by how much blood you see coming out, how much
you actually see pouring.
Michael applies
the same "rating" system, if you will, to his video games. And despite his parents telling him,
"We can do without the blood and gore stuff," this is another example
where his experience in the media does not match his parents’
accounts of the media -- where the practice does not match the
parlance.
In Killer Instinct you can turn the blood on low, medium, high, and
off. When it's on high, once it falls
it disappears. In Mortal Kombat you
can't turn it off. It falls and stays
there for like 30 seconds, and then it disappears.
He describes the
blood in video games as being "cheap,” and says he and his brother do not
pay attention to it. And they do have
their limits. Cary says he and Michael
actually stopped watching a movie they had been watching with their parents,
because the boys thought there was too much blood. This is consistent with Palmer’s (1986)
finding which dispels the notion that children always want to watch adult
TV. In this case, it was Cary and Michael
who decided they did not want to watch what was being offered.
And despite his
bravado, there is some media content that scares Michael. It pivots on a production issue -- whether
there is music or not. He says he does
not like R-rated movies with no music “because it's really like real life. I mean, you don't have music in real life,
unless you listen to a radio while you're killing somebody.” He describes one movie he saw that did not
have music, and he said it was "just gross". This would seem to be an example of a
phenomenon identified by Himmelweit et al. (1958), that children found
televised violence in realistic settings more uncomfortable or frightening than
those in settings more removed from everyday reality. If the lack of music makes this depiction more real for Michael
Park, then it helps explain why he finds it more disturbing than if he has the
other production cues to remind him that it is fiction. Similarly, his brother Cary reports an
episode of Unsolved Mysteries was “sort of scary, ‘cause it was real.”
Using music as a
cue is evidence of Michael applying his cultural competence to the
content. He knows that scary or ominous
music is used as a production technique, and he is disturbed -- he notices --
when it is not there. It is not
uncommon for viewers to use music as a marker in the meanings they take from
visual media. Altman (1986) argues that
for television, the soundtrack dominates the image by determining when we
actually look at the screen. It hails
us back to the television set when we have turned away. A number of researchers have identified this
function of television for children (Anderson and Lorch, 1983; Huston and
Wright, 1983).
My research has
found another way this works for children, however, such as the case of
9-year-old Melanie Schwartz. Melanie
says she knows by the music when a “bad part” is coming up, so she closes her
eyes. Melanie, like Michael Park, is
demonstrating how cultural competence -- in this case, understanding how the
music is used to evoke certain tensions and emotions -- is used by children to
make sense of the content they see.
The Parks are a
clear example of a family that has adopted the public accounts of
media violence, but for whom the actual practice and meaning-making is
different. Are they conflicted between
what they know they are expected to say and what they actually adopt
internally? There is considerable
evidence that the answer is “yes”. This
conflict manifests itself in several ways -- in the clear differences between
their stated rules and reported practices, and even in the way Janet Park critically
reflects on the received discourse she so facilely presents in other ways.
Janet: There's all this stuff in the literature, in
the papers, that are trying to pinpoint all behavior problems on TV
watching. Well ok, but what else goes
on in the family? ... Watching all this TV isn't gonna make your child violent
unless you don't deal with it.
Both
Janet and her son Michael dismiss the claims about violent cartoons as
silly. And in the end, it seems clear
that Janet does not believe that watching some violent content will turn her
child into a "plain old murderer," as her son said.
The Murphy-Gordons
The Murphy-Gordons
are an upper middle class, urban family.
Both parents, Sheryl Murphy and Lanny Gordon, have Ph.D.'s. Their children are Paul, 13, and Erin,
10. Like the Parks, their family
accounts of the media mirror the public script of
anti-violence. Sheryl believes that
violence in the media naturalizes it, and that “it's connected with all other
corroding effects in our society.” The
stated family rule is that the children are not allowed to watch violent
content on television or in movies or to play what their parents consider
violent video games. Yet they own video
copies of Independence Day, Men in Black and Mission:
Impossible -- all movies which some might say have some violent content --
and as a family they went to see the latest James Bond movie.
Their family has
found ways to reconcile their accounts of and experiences in
the media in ways that they do not see as inconsistent. In a family interview, immediately after
Sheryl told me that violence was the major prohibition in the household,
Paul mentioned that they own Independence Day. That led to this exchange:
Sheryl: Well, Independence Day is...
Erin: Aliens, Paul!
It's science fiction.
Researcher: So is Independence Day ok, then?
Sheryl: Yea, somehow that worked its way into the house and we've all
seen it together.
Later, in an
individual interview, Paul referred to the violence in movies such as Independence
Day as “all cheesed up” and not realistic.
For him, “cheesed up” violence is not on the same level as more
realistic portrayals.
Paul: Yea, like I don't think real graphic violence is appropriate and
necessary. But like, some of it can
just be funny, when it's like so overacted-type thing, where the actors try too
hard.
Paul’s use of the
terms “appropriate” and “necessary” reflects his awareness of a broader
discourse surrounding media violence.
He does not completely dismiss the discourse, but he does not believe it
applies to kids his age, 13.
Paul: I don’t think it reflects on how people act, unless they’re real
little. Well, not real little, but
between...up to when they’re about 10 or 11.
After that I don’t think people are influenced by movies as much. But I still think it’s a good rule.
This is consistent
with a phenomenon identified by Cullingford (1984) and Buckingham (1987), of
young informants willing to accept the notion of harmful effects but attempting
to displace them onto children younger than themselves. In Paul’s case his sister is the age at
which he thinks there still may be harmful influences from the media.
But Paul's sister Erin, who is almost 11, makes similar
distinctions. For instance, she says of
the violence in Jurassic Park: “it's kind of considered violence, but it's like
dinosaurs doing it, not like guns or something.”
Then we talk about
Independence Day, which she had labeled so emphatically in the family interview
as science fiction.
Erin: Yea, science fiction. You
know, it's not gonna happen. But you know, it's like, when you're seeing movies
that have, like, violence that's happening around in the world, that's the kind
of stuff that we don't like.
Notice how she
uses the collective we, to reflect the broader accounts of
the media she has learned from her family.
She adds that she does not particularly like science fiction movies, but
that they do not scare her. She thought
the movie Men in Black was disgusting because of the giant bugs. Erin and her brother, like Michael and Cary
Park, reflect Gunter’s (1985) findings
that violence in clearly non-realistic settings is not generally thought to be
disturbing for at least older children.
It is a way in which the Murphy-Gordon children, like the Parks, apply
their cultural competence to mitigate possible behavioral or emotional effects
from these texts.
The prohibition
against violent video games is a point of contention in the Murphy-Gordon
household, and it is clear the children are making some different judgements
about these games than their parents.
Paul: Final Fantasy Seven is a fun game, but I
probably couldn't have that.
Researcher: And would you consider it violent?
Paul: No, it's not. What I
consider to be violence is like graphic-type stuff. 'Cause, like, Mario Brothers is violent if you consider jumping
on little mushrooms' heads violent.
His tone here
seems sarcastic, and he seems to highlight an extreme of the media violence
discourse. He goes on to say that Final
Fantasy Seven, the game his parents will not let him have, is more of a
role-playing, puzzle-solving game. He
finally concedes that it is “semi-violent” -- “You fight, but it's not really
realistic. You use magic and stuff like
that,” he says.
Erin, as well as
her father, also make distinctions about levels of violence in video
games. Both of them talk about Crash
Bandicoot, which the family has concluded is acceptable.
Erin: The closest to violence is when you spin a
lady off a cliff, and she pushes you off, too.
But it's cartoons, it's not really real people. So it's not a big deal.
In this case, her
father agrees.
Lanny: There's a bandicoot game where you have to pound your way
through obstacles by defeating your enemies, but they're such bizarre enemies
you don't ever get a sense you're getting rid of a human being.
This is an
important distinction for the Murphy-Gordons, whether the violence involves
real human beings or some sort of clearly identified non-human
"other". It is a distinction
not only made by the children, but by their parents. In the family interview, after Paul had left the room, his
parents told me he is bothered by what Sheryl calls "realistic
violence." If the target of
violence is an alien or a bug, that is tolerable, but Lanny says Paul is
"devastated" if a human being is the victim and he can empathize with
the pain of the other person.
The family
prohibition against realistic violence carries over to how they deal with
news. When Paul was six years old, he
was disturbed by watching coverage of the Gulf War on television, and
consequently his parents stopped watching the early evening news. Sheryl still hides the front page of the
newspaper from her children if there is something she thinks is
disturbing. And Lanny says he is glad
his children do not watch the news at this point in their lives.[4]
But ultimately,
the Murphy-Gordons have decided that they cannot avoid all the content which
might fall under the violence prohibition.
Instead, they have made what Lanny calls a "cultural
accommodation," one which reflects a questioning of the dominant accounts of
the media.
Lanny: Our kids live in a culture...I mean, the kids
are seeing these things, and a lot of kids who see them aren't turning around
being murderers. So it's not like
necessarily those things lead to something negative. So I think it's a cultural accommodation.
And Sheryl even
shows signs that she does not entirely accept her own accounts of
the media. She says media are
pervasive, but not monolithic.
Sheryl: There are various discourses, things that counteract. People do different things with them. Humans are not blanket consumers of media
values. They're both shaped (by them) but
also are shaping back.
Despite
their stated prohibitions, both Sheryl Murphy and Lanny Gordon display some
sense of their children’s cultural competence to discriminate between various
media products which might be labeled violent.
Implications for Further Research
These two cases
illustrate some of the difficulties families have in maintaining consistency
between their anti-violence discourse and the actual practices and experience
of their children with media. This is
not to suggest that parents should abandon all efforts to guide what their
children watch, to the extent they feel it is necessary and appropriate in
their own households. But what I have
tried to illustrate is that the received public scripts about media violence
put many families in tension between that discourse and their own
experiences. I have tried to argue
that, as Sheryl Murphy said, “Humans are not blanket consumers of media
values,” and that many children are capable of making judgements about media
products, even those commonly labeled “violent.” Perhaps examining the ways in which children make sense of what
they see can help in the understanding sought from so many different factions
surrounding this topic.
Further work in
this area might include a more in-depth exploration of family belief systems
and how they affect family discourse and children’s processing of violent
messages, as well as an analysis of how such factors as class and ethnicity may
affect that processing.
What I have
attempted here is to add richness and depth to the challenge set out by Hodge
and Tripp in Children and Television (1986):
Only with a due sense of the complexity of meaning processes can anyone
hope to do justice to children’s television. (p. 5)
It seems to me that
understanding the complexity of children’s negotiation with violent media is
in itself a much more complex process than the effects tradition would have us
believe. More fully
understanding how children who do not display behavioral effects process these
messages is a way to reconceptualize the media violence discourse in a way that
perhaps could prove useful to a more complete exploration of this public
debate.
REFERENCES
Anderson,
Daniel R. and Elizabeth P. Lorch, “Looking at television: Action or reaction?” In Jennings Bryant and Daniel R. Anderson
(eds.), Children’s Understanding of Television:
Research on Attention and Comprehension.New York: Academic Press.
Altman,
Rick (1986). “Television/Sound.” In Tania Modleski, ed., Studies in Entertainment: Critical Approaches to
Mass Culture, pp. 39-54.Bloomington, IN: Indiana
University Press.
Buckingham,
David (1993).Children Talking
Television: The Making of Television Literacy.London: Falmer Press.
---,
(1987).Public Secrets: EastEnders
and its Audience.London: British
Film Institute.
Charters,
Werrett Wallace (1933).Motion
Pictures and Youth. New York:
Macmillan.
Cullingford,
C. (1984).Children and Television.Aldershot: Gower.
Cumberbatch,
Guy and Dennis Howitt (1989).A
Measure of Uncertainty: The Effects of the
Mass Media.
Dorr,
Aimee (1983). “No Shortcuts to Judging
Reality.” In Jennings Bryant and Daniel R. Anderson (eds.), Children’s
Understanding of Television: Research on Attention
and Comprehension.New York:
Academic Press.
---,
(1980). “When I Was a Child I Thought
as a Child.” In Stephen B. Withey and Ronald P. Abeles, eds., Television
and Social Behavior: Beyond Violence and Children.Hillsdale, N.J.: Lawrence Erlbaum
Associates.
Fiske,
John (1987).Television Culture.London: Methuen.
Gunter,
Barrie (1985).Dimensions of
Television Violence.New York: St.
Martin’s Press.
---,
and Jill McAleer (1997).Children
and Television, 2nd ed.London:
Routledge.
Himmelweit,
Hilde T., et al. (1958).Television
and the Child: An empirical study of the effect
of television on the young.London:
Oxford University Press.
Hodge,
Robert and David Tripp (1986).Children
and Television: A Semiotic Approach.Stanford, CA: Stanford
University Press.
Hoover,
Stewart (1996)."Social Flow in
Media Households: Notes on Method." Presented at the
20th Scientific Conference of the International Association for Mass Communication Research and the Network
for Qualitative Television Audience
Research, Sydney, Australia, in August.
---,
and Lynn Schofield Clark (1998). "Children, Families and the Media in the Context of Postmodern Religion: A Report on
Research in Progress." Presented
at the International Communication
Association Annual Convention, Jerusalem, in July.
Huston,
Aletha C. and John C. Wright (1983).“Children’s processing of television: the informative functions of formal features.” In Jennings Bryant and Daniel R. Anderson (eds.), Children’s Understanding
of Television: Research on Attention and
Comprehension.New York: Academic
Press.
McQuail,
Denis (1997).Audience Analysis.Thousand Oaks, CA: Sage.
Morley,
David (1992).Television, Audiences
and Cultural Studies.London:
Routledge.
---,
(1986).Family Television: Cultural
Power and Domestic Leisure.London:
Comedia Publishing Group.
---,
(1980).The Nationwide Audience:
Structure and Decoding.London:
British Film Institute.
Newcomb,
Horace M. (1978). "Assessing the
Violence Profile of Gerbner and Gross: A Humanistic
Critique and Suggestion."Communication
Research, 5 (3), 264-283.
Palmer,
Patricia (1986).The Lively Audience.Sydney, Australia: Allen & Unwin.
Van
der Voort, T.H.A. (1986).Television
violence: A child’s eye view. Amsterdam: Elsevier
Science.
Wartella,
Ellen (1979), ed. Children
Communicating. Beverly Hills, CA:
Sage.
Wolf,
Michelle (1987). “How Children
Negotiate Television.” In Thomas R.
Lindlof, ed., Natural Audiences:
Qualitative Research of Media Uses and Effects. Norwood, N.J.: Ablex.
[1] The term “cultural
competence” is also used by Morley (1992), building on an earlier conception of
the term from Bourdieu in which it was applied to the capacity to interpret
high art. Fiske and Morley both apply
the term more broadly, and it is this broader application I am using here.
[2]This is a multi-year study
of household media use directed by Professor Stewart M. Hoover in the Center
for Mass Media Research, School of Journalism and Mass Communication at the
University of Colorado, Boulder.
[3]Referred to in previous work
as discourses in and of the media. Though the terms have been changed, the definitions and the ways
in which they are applied remain largely intact.
[4] How news fits into the
broader media violence discourse is a topic which deserves a more full
examination than I can offer here.