10/16/2008
Learning Objectives
Designing a Surface
Base
• Determine mission objectives
• Outline scenario
• Select site
• Layout architectural options
• Size and integrate elements
• Assess cost and complexity
• Document and iterate
Environmental
Parameters
• Dust
• Gravity level
• Light level
• Temperature ranges
• Radiation
• Micrometeorites (vs. meteoroids)
• Soil Properties
Primary Design
Factors and Trade-offs
•
• Human I/O and # Crew
•
• Environments Encountered
• Habitable Volume
• EVA Requirements
•
• TRL & Mission Schedule
• Launch mass / volume capabilities
• ISRU trades
• Mission risks - consider LEO vs. Mars
• Extensibility – how to evolve
• Cost – budget and schedule trade offs
Phases
(Extensibility)
• Sortie / preparatory missions
– Crewed or uncrewed
• Outpost
– Temporary occupation
– Crew < 10
• Base
– Permanently occupied
– Crew > 10
• Settlement
– Long term, large scale
– Crew > 100
• Colony
– Self sustaining
– Crew > 1000
Deltas to
• Flight elements vs. ground habitat
– Both depend on crew size and duration
– volume, ECLSS, power, thermal, etc.
• Transport of habitat to surface
– Inhabited or uncrewed with separate lander
• Unique environmental parameters
– Dust, partial gravity, thermal
•
– Exploration = especially demanding on EVA
What really
differentiates surface habitats from orbital vehicles?
• Additional launch / land capability needed
– Likely multi-vehicle configuration
– Earth launch, transit, descent, surface, ascent, return
• Environment
– Weightlessness and partial gravity levels
– Surface conduction and convection (Mars)
– Dust
• EVA
– Different equipment and operations
• suits, rovers, tasks
– ‘Weight’
– Dust
• Mars Mission
– Very different safety implications relative to LEO or moon missions